Game Localization Marketing Strategy Model under the Perspective of Cultural Topology Reconstruction - An Empirical Study of Blizzard Game Chineseization Based on Hofstede's Cultural Dimension Theory
This study takes cultural topology reconstruction as a perspective, constructs a game localization marketing strategy model based on Hofstede's theory of cultural dimensions, and analyzes Blizzard's game Chineseization practice as a case study. It is found that effective game localization is a deep-level cultural reconstruction process, and the collectivism and power distance dimensions have a significant impact on the Chinese market. Cultural topology reconstruction strategies include four categories: retention, adaptation, innovation and substitution. The successful case of Blizzard shows that the ideal cultural reconstruction should balance originality and local adaptability, and adopt progressive adjustment strategies to make localization a dynamic evolutionary process.
Authors
- Lina Li (ORCID: https://orcid.org/0000-0003-1484-5883)
Institutions
- China Academy of Urban Planning and Design (CN)
Publication Details
- Journal
- International Journal of Global Economics and Management
- Published
- 2025-04-26
- DOI
- https://doi.org/10.62051/ijgem.v6n3.15
- Primary Topic
- Ideological and Political Education
- Type
- article
- Field-Weighted Citation Impact
- 0.00