Peningkatan Kemampuan Berpikir Kreatif Matematis dengan Pendekatan Realistic Mathematics Education Berbantuan Kahoot Ditinjau dari Gaya Belajar Honey-Mumford

Abstract This reseach aims to determine the differences in improving students' mathematical creative thinking skills between using the Realistic Mathematics Education approach assisted by Kahoot and without Kahoot in terms of the Honey-Mumford learning style (activist, reflector, theorist and pragmatist). The research method uses quantitative research method with Quasi Experiment design. The sampling technique uses purposive sampling. The population in this study were grade VIII students of SMPN 2 Cihurip, Garut Regency. The research sample consisted of 52 students from 2 different classes. The research instrument used tests and non-tests. The data collection technique used mathematical creative thinking ability test and Honey-Mumford learning style questionnaire. The data analysis technique used the Normalized Gain (N-Gain) test and various statistical tests consisting of parametric and non-parametric tests. Based on the results of research data analysis, it was concluded that there was a significant difference in the improvement of students' mathematical creative thinking skills between using the RME approach assisted by Kahoot and without Kahoot in terms of activist and reflector. There is no significant difference in the increase in students' mathematical creative thinking abilities between using the RME approach assisted by Kahoot and without Kahoot in terms of theorist and pragmatist. Abstrak Penelitian ini bertujuan untuk mengetahui perbedaan peningkatan kemampuan berpikir kreatif matematis siswa antara menggunakan pendekatan Realistic Mathematics Education berbantuan Kahoot dengan tanpa berbantuan Kahoot ditinjau dari gaya belajar Honey-Mumford (aktivis, reflektor, teoris dan pragmatis). Metode penelitian menggunakan metode penelitian kuantitatif dengan desain Quasi Experimen. Teknik pengambilan sampel menggunakan purposive sampling. Populasi dalam penelitian ini adalah siswa kelas VIII SMPN 2 Cihurip Kabupaten Garut. Sampel penelitian berjumlah 52 siswa yang berasal dari 2 kelas yang berbeda. Instrumen penelitian menggunakan tes dan non tes. Teknik pengumpulan data menggunakan tes kemampuan berpikir kreatif matematis dan angket gaya belajar Honey-Mumford. Teknik analisis data menggunakan uji Gain Ternormalisasi (N-Gain) dan berbagai uji statistik yang terdiri dari uji parametris dan non parametris. Berdasarkan hasil penelitian dan analisis data, maka diperoleh kesimpulan bahwa terdapat perbedaan yang signifikan peningkatan kemampuan berpikir kreatif matematis siswa antara menggunakan pendekatan RME berbantuan Kahoot dengan tanpa berbantuan Kahoot ditinjau dari gaya belajar aktivis dan reflektor. Tidak terdapat perbedaan yang signifikan peningkatan kemampuan berpikir kreatif matematis siswa antara menggunakan pendekatan RME berbantuan Kahoot dengan tanpa berbantuan Kahoot ditinjau dari gaya belajar teoris dan pragmatis.

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Publication Details

Journal
Jurnal Inovasi Pembelajaran Matematika PowerMathEdu
Published
2024-10-30
DOI
https://doi.org/10.31980/pme.v3i3.2661
Primary Topic
Mathematics Education and Pedagogy
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article
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article

Peningkatan Kemampuan Berpikir Kreatif Matematis dengan Pendekatan Realistic Mathematics Education Berbantuan Kahoot Ditinjau dari Gaya Belajar Honey-Mumford

Hamid Hamid, Ekasatya Aldila Afriansyah
Jurnal Inovasi Pembelajaran Matematika PowerMathEdu
Mathematics Education and Pedagogy
article

Peningkatan Kemampuan Berpikir Kreatif Matematis dengan Pendekatan Realistic Mathematics Education Berbantuan Kahoot Ditinjau dari Gaya Belajar Honey-Mumford

Hamid Hamid, Ekasatya Aldila Afriansyah
article en

Abstract

Abstract This reseach aims to determine the differences in improving students' mathematical creative thinking skills between using the Realistic Mathematics Education approach assisted by Kahoot and without Kahoot in terms of the Honey-Mumford learning style (activist, reflector, theorist and pragmatist). The research method uses quantitative research method with Quasi Experiment design. The sampling technique uses purposive sampling. The population in this study were grade VIII students of SMPN 2 Cihurip, Garut Regency. The research sample consisted of 52 students from 2 different classes. The research instrument used tests and non-tests. The data collection technique used mathematical creative thinking ability test and Honey-Mumford learning style questionnaire. The data analysis technique used the Normalized Gain (N-Gain) test and various statistical tests consisting of parametric and non-parametric tests. Based on the results of research data analysis, it was concluded that there was a significant difference in the improvement of students' mathematical creative thinking skills between using the RME approach assisted by Kahoot and without Kahoot in terms of activist and reflector. There is no significant difference in the increase in students' mathematical creative thinking abilities between using the RME approach assisted by Kahoot and without Kahoot in terms of theorist and pragmatist. Abstrak Penelitian ini bertujuan untuk mengetahui perbedaan peningkatan kemampuan berpikir kreatif matematis siswa antara menggunakan pendekatan Realistic Mathematics Education berbantuan Kahoot dengan tanpa berbantuan Kahoot ditinjau dari gaya belajar Honey-Mumford (aktivis, reflektor, teoris dan pragmatis). Metode penelitian menggunakan metode penelitian kuantitatif dengan desain Quasi Experimen. Teknik pengambilan sampel menggunakan purposive sampling. Populasi dalam penelitian ini adalah siswa kelas VIII SMPN 2 Cihurip Kabupaten Garut. Sampel penelitian berjumlah 52 siswa yang berasal dari 2 kelas yang berbeda. Instrumen penelitian menggunakan tes dan non tes. Teknik pengumpulan data menggunakan tes kemampuan berpikir kreatif matematis dan angket gaya belajar Honey-Mumford. Teknik analisis data menggunakan uji Gain Ternormalisasi (N-Gain) dan berbagai uji statistik yang terdiri dari uji parametris dan non parametris. Berdasarkan hasil penelitian dan analisis data, maka diperoleh kesimpulan bahwa terdapat perbedaan yang signifikan peningkatan kemampuan berpikir kreatif matematis siswa antara menggunakan pendekatan RME berbantuan Kahoot dengan tanpa berbantuan Kahoot ditinjau dari gaya belajar aktivis dan reflektor. Tidak terdapat perbedaan yang signifikan peningkatan kemampuan berpikir kreatif matematis siswa antara menggunakan pendekatan RME berbantuan Kahoot dengan tanpa berbantuan Kahoot ditinjau dari gaya belajar teoris dan pragmatis.

Jurnal Inovasi Pembelajaran Matematika PowerMathEduVol. 3(3)
University of Singaperbangsa Karawang (ID)
Openalex Percentile: Top 53%
Mathematics Education and Pedagogy
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