<span style="text-align:justify;"><strong>Teaching exponential function properties: Practical and experiential activities on smartphone</strong></span>

This study mainly forms knowledge about Properties of Exponential Functions content for 11th-grade students through practical and experiential activities based on David Kolb's Experiential Learning Theory using smartphones. The research focuses on the perspectives of teaching these properties through practical and experiential activities in Mathematics. The content of the learning situation revolves around having students practice on smartphones through GeoGebra embedded on the Google Sites website and answer a set of questions, thereby forming the target knowledge for students. The study emphasizes the effectiveness of teaching Math through practical and experiential activities in information technology environment, specifically mobile phones. This approach is consistent with modern educational trends, aiming to make mathematics more applicable, attractive, and effective.

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Publication Details

Journal
Dong Thap University Journal of Science
Published
2025-04-14
DOI
https://doi.org/10.52714/dthu.14.3.2025.1511
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

<span style="text-align:justify;">Teaching exponential function properties: Practical and experiential activities on smartphone</span>

Minh Dũng Tăng, Cong Nguyen Vo
Dong Thap University Journal of Science
Educational Games and Gamification
article

<span style="text-align:justify;">Teaching exponential function properties: Practical and experiential activities on smartphone</span>

Minh Dũng Tăng, Cong Nguyen Vo
article en

Abstract

This study mainly forms knowledge about Properties of Exponential Functions content for 11th-grade students through practical and experiential activities based on David Kolb's Experiential Learning Theory using smartphones. The research focuses on the perspectives of teaching these properties through practical and experiential activities in Mathematics. The content of the learning situation revolves around having students practice on smartphones through GeoGebra embedded on the Google Sites website and answer a set of questions, thereby forming the target knowledge for students. The study emphasizes the effectiveness of teaching Math through practical and experiential activities in information technology environment, specifically mobile phones. This approach is consistent with modern educational trends, aiming to make mathematics more applicable, attractive, and effective.

Dong Thap University Journal of ScienceVol. 14(3)
Ho Chi Minh City University of Education (VN)
Openalex Percentile: Top 91%
Educational Games and Gamification
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