When seeing theory is not enough: can organizational ethnography think with game engines’ interactive affordances?

Purpose This work contributes to organizational videography by proposing interactive videography as a methodological innovation that allows ethnographers to experience and theorize the relational dynamics of organizational life through interactive, emergent visualizations. Using SpacesGame, an interactive research artifact developed using Unreal Engine 4, the study advances the scope of expressive videography by integrating interactivity into the visual representation of theoretical concepts. Design/methodology/approach Drawing on Actor-Network Theory (ANT), it highlights how interactive 3D spaces as experimental apparatuses enable the exploration of complex theoretical constructs, such as the entanglement of agency within organizational processes. Findings The paper elucidates how game engines can be leveraged to inscribe theoretical imagination in organizational research, demonstrating the contribution of real-time interactivity to expressive videography. In doing so, it argues that videography can better theorize the full sensory dimensions of organizational life through the utilization of interactivity, particularly when addressing complex and difficult-to-visualize theoretical constructs and relationships. Research limitations/implications Although game development has been more accessible in recent years, these skills are still uncommon, and many researchers may find it prohibitively challenging to engage in this type of digital research. However, as generative AI tools become more user-friendly, the scope for adoption of this method is vastly growing. Originality/value This, to the best of the author’s knowledge, is the first attempt at using game engine software for conceptual work in ethnographic research. It offers a way to present and engage theory within an interactive space that allows for novel engagement with theorizing, especially those pertaining to agency in organizational inquiries.

Authors

Institutions

Publication Details

Journal
Journal of Organizational Ethnography
Published
2025-04-26
DOI
https://doi.org/10.1108/joe-08-2024-0049
Primary Topic
Management and Organizational Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

When seeing theory is not enough: can organizational ethnography think with game engines’ interactive affordances?

Oz Gore
Journal of Organizational Ethnography
Management and Organizational Studies
article

When seeing theory is not enough: can organizational ethnography think with game engines’ interactive affordances?

Oz Gore
article en

Abstract

Purpose This work contributes to organizational videography by proposing interactive videography as a methodological innovation that allows ethnographers to experience and theorize the relational dynamics of organizational life through interactive, emergent visualizations. Using SpacesGame, an interactive research artifact developed using Unreal Engine 4, the study advances the scope of expressive videography by integrating interactivity into the visual representation of theoretical concepts. Design/methodology/approach Drawing on Actor-Network Theory (ANT), it highlights how interactive 3D spaces as experimental apparatuses enable the exploration of complex theoretical constructs, such as the entanglement of agency within organizational processes. Findings The paper elucidates how game engines can be leveraged to inscribe theoretical imagination in organizational research, demonstrating the contribution of real-time interactivity to expressive videography. In doing so, it argues that videography can better theorize the full sensory dimensions of organizational life through the utilization of interactivity, particularly when addressing complex and difficult-to-visualize theoretical constructs and relationships. Research limitations/implications Although game development has been more accessible in recent years, these skills are still uncommon, and many researchers may find it prohibitively challenging to engage in this type of digital research. However, as generative AI tools become more user-friendly, the scope for adoption of this method is vastly growing. Originality/value This, to the best of the author’s knowledge, is the first attempt at using game engine software for conceptual work in ethnographic research. It offers a way to present and engage theory within an interactive space that allows for novel engagement with theorizing, especially those pertaining to agency in organizational inquiries.

Journal of Organizational EthnographyVol. 14(3)
Istituto Nazionale di Fisica Nucleare, Galileo Galilei Institute for Theoretical Physics (IT)
Openalex Percentile: Top 90%
Management and Organizational Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

When seeing theory is not enough: can organizational ethnography think with game engines’ interactive affordances? — Oz Gore · Journal of Organizational Ethnography (2025) | TGRS Research Map | TGRS