A bibliometric analysis of global research dynamics and hot frontiers in virtual reality games

In the era of global connectivity, research on the integration of virtual reality technology and gamification has become a hot topic in academia and industry. Based on bibliometric methods, this paper analyses 2,351 relevant articles in Web of Science core databases between 1992 and 2024 using CiteSpace and VOSviewer systems. It explores global research trends and hotspots in the field in terms of publication trends, core authors, national collaborative networks and keyword co-occurrences. The results show that the literature on virtual reality gamification applications is growing rapidly, and the research field is gradually shifting from technology development to diversified application scenarios such as user experience, education and rehabilitation. This paper aims to fill the research gap of a comprehensive interdisciplinary analysis from a global perspective, and provide a comprehensive reference for researchers in related fields.

Authors

Publication Details

Published
2024-12-27
DOI
https://doi.org/10.1145/3722405.3722427
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A bibliometric analysis of global research dynamics and hot frontiers in virtual reality games

Jiangyun Lin
Virtual Reality Applications and Impacts
article

A bibliometric analysis of global research dynamics and hot frontiers in virtual reality games

Jiangyun Lin
article en

Abstract

In the era of global connectivity, research on the integration of virtual reality technology and gamification has become a hot topic in academia and industry. Based on bibliometric methods, this paper analyses 2,351 relevant articles in Web of Science core databases between 1992 and 2024 using CiteSpace and VOSviewer systems. It explores global research trends and hotspots in the field in terms of publication trends, core authors, national collaborative networks and keyword co-occurrences. The results show that the literature on virtual reality gamification applications is growing rapidly, and the research field is gradually shifting from technology development to diversified application scenarios such as user experience, education and rehabilitation. This paper aims to fill the research gap of a comprehensive interdisciplinary analysis from a global perspective, and provide a comprehensive reference for researchers in related fields.

Openalex Percentile: Top 71%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

A bibliometric analysis of global research dynamics and hot frontiers in virtual reality games — Jiangyun Lin · (2024) | TGRS Research Map | TGRS