Writing in Virtual Reality: Understanding Invention, Collaboration, and Friction in Hybrid Spaces

Writing and digital technologies have always been enmeshed with one another. Currently, the use of virtual reality (VR) systems and applications continues to grow across both professional and popular venues, leading to a number of questions researchers have yet to ask about how we might use these technologies for writing and writing classrooms. Based on a process-focused research approach encompassing headset recordings that captured over a year of various writing tasks in VR, this study reveals some of the ways virtual reality may be used specifically by researchers in writing and communication studies, especially in terms of invention and collaborative practices. Theories of virtual reality animate findings in three areas—invention, collaboration, and friction—and the findings raise questions about researching VR in writing-based classrooms.

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Publication Details

Journal
Written Communication
Published
2025-04-25
DOI
https://doi.org/10.1177/07410883251328315
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94
Controls
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article

Writing in Virtual Reality: Understanding Invention, Collaboration, and Friction in Hybrid Spaces

Rich Shivener, Elizabeth Caravella
1 citations
Written Communication
Virtual Reality Applications and Impacts
1.94
article

Writing in Virtual Reality: Understanding Invention, Collaboration, and Friction in Hybrid Spaces

Rich Shivener, Elizabeth Caravella
article en
1 citations

Abstract

Writing and digital technologies have always been enmeshed with one another. Currently, the use of virtual reality (VR) systems and applications continues to grow across both professional and popular venues, leading to a number of questions researchers have yet to ask about how we might use these technologies for writing and writing classrooms. Based on a process-focused research approach encompassing headset recordings that captured over a year of various writing tasks in VR, this study reveals some of the ways virtual reality may be used specifically by researchers in writing and communication studies, especially in terms of invention and collaborative practices. Theories of virtual reality animate findings in three areas—invention, collaboration, and friction—and the findings raise questions about researching VR in writing-based classrooms.

Written CommunicationVol. 42(3)
York University (CA)
Openalex Percentile: Top 17%
Virtual Reality Applications and Impacts
1.94
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