Trolling is in the Eye of the Beholder: An Attributional Approach to Predicting Perceptions of Trolling and Vigilantism in Online Games

While perpetuated by the few, trolling in online video games is an increasingly common phenomenon. To understand how trolling behaviors gain momentum and spread throughout a community, this study examined when players perceive trolling and why such perceptions compel retaliatory actions. Participants evaluated staged gameplay that offered multiple auxiliary cues to a player’s underlying motivations which included the rules of the video game, the target of the behavior, and the norm of the community. Results suggest that players attribute motivations associated with trolling to others’ behaviors by weighing the implications of various auxiliary cues accompanying the behaviors. Additionally, perceptions of trolling mediated participants’ reported desire to reciprocate harassment. The current study proposes that a more productive approach to understanding the effects and resulting consequences of trolling may be through exploring players’ reactions to behaviors and their attributions of others’ motivations.

Authors

Institutions

Publication Details

Journal
Communication Research
Published
2025-04-24
DOI
https://doi.org/10.1177/00936502251334420
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Trolling is in the Eye of the Beholder: An Attributional Approach to Predicting Perceptions of Trolling and Vigilantism in Online Games

Seung Woo Chae, Sung Hyun Lee, Ines Hyunju Yu, John A. Velez et al.
Communication Research
Digital Games and Media
article

Trolling is in the Eye of the Beholder: An Attributional Approach to Predicting Perceptions of Trolling and Vigilantism in Online Games

Seung Woo Chae, Sung Hyun Lee, Ines Hyunju Yu, John A. Velez, Y. I.Ping Lin, Xan Smith
article en

Abstract

While perpetuated by the few, trolling in online video games is an increasingly common phenomenon. To understand how trolling behaviors gain momentum and spread throughout a community, this study examined when players perceive trolling and why such perceptions compel retaliatory actions. Participants evaluated staged gameplay that offered multiple auxiliary cues to a player’s underlying motivations which included the rules of the video game, the target of the behavior, and the norm of the community. Results suggest that players attribute motivations associated with trolling to others’ behaviors by weighing the implications of various auxiliary cues accompanying the behaviors. Additionally, perceptions of trolling mediated participants’ reported desire to reciprocate harassment. The current study proposes that a more productive approach to understanding the effects and resulting consequences of trolling may be through exploring players’ reactions to behaviors and their attributions of others’ motivations.

Communication Research
Texas Tech University (US), Indiana University Bloomington (US)
Openalex Percentile: Top 89%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.