Penggunaan Game Visual Novel Dalam Pembelajaran Menyimak Bahasa Jepang Tingkat Dasar

Listening comprehension is one of the skills learned in Japanese language. Learners encounter challenges in Japanese listening comprehension, such as difficulties in understanding spoken language and in grasping narrative contexts. This study aims to investigate the effectiveness of using visual novel game as a learning media for learners in basic Japanese listening comprehension. The experimental method in this research is used to examine the utilization of visual novel game as a learning media. The use of this media obtained positive feedback from learners, as interesting illustrations help learners understand narrative contexts, while visuals and audio enhance learners’ focus and reduce weariness. There was an evident improvement in learners' listening comprehension skills, as reflected in the increase of average scores in the posttest compared to the pretest. The findings of this study are expected to provide insights for optimizing Japanese listening comprehension learning through the utilization of visual novel game media.

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Publication Details

Journal
Jurnal Pendidikan Bahasa Jepang Undiksha
Published
2025-02-28
DOI
https://doi.org/10.23887/jpbj.v11i1.77716
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Penggunaan Game Visual Novel Dalam Pembelajaran Menyimak Bahasa Jepang Tingkat Dasar

Dewi Kusrini, Via Luviana Dewanty, Neneng Sutjiati, Ghina Isnaeny Marhamah
Jurnal Pendidikan Bahasa Jepang Undiksha
Educational Methods and Media Use
article

Penggunaan Game Visual Novel Dalam Pembelajaran Menyimak Bahasa Jepang Tingkat Dasar

Dewi Kusrini, Via Luviana Dewanty, Neneng Sutjiati, Ghina Isnaeny Marhamah
article en

Abstract

Listening comprehension is one of the skills learned in Japanese language. Learners encounter challenges in Japanese listening comprehension, such as difficulties in understanding spoken language and in grasping narrative contexts. This study aims to investigate the effectiveness of using visual novel game as a learning media for learners in basic Japanese listening comprehension. The experimental method in this research is used to examine the utilization of visual novel game as a learning media. The use of this media obtained positive feedback from learners, as interesting illustrations help learners understand narrative contexts, while visuals and audio enhance learners’ focus and reduce weariness. There was an evident improvement in learners' listening comprehension skills, as reflected in the increase of average scores in the posttest compared to the pretest. The findings of this study are expected to provide insights for optimizing Japanese listening comprehension learning through the utilization of visual novel game media.

Jurnal Pendidikan Bahasa Jepang UndikshaVol. 11(1)
Indonesia University of Education (ID)
Openalex Percentile: Top 89%
Educational Methods and Media Use
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