The Influence of Network Exposure, Social Influence and Recognition Towards the Adoption of E-commerce in College Students

This study aims to analyze what factors can influence students to continue using gamification services on the Shopee e-commerce application. The study was conducted on Office Administration students Class of 2020-2023 with a sample of 150 from the total population of 252 students determined using a Krecjie table with a signification level of 0.05. in the process of analyzing research data using Structural Equation Modeling-Generalized Structured Component Analysis (SEM-GSCA) using gamification has a significant positive influence on social influence and recognition. Social influence has a significant positive effect on attitude, besides that recognition also has a significant positive effect on attitude. Furthermore, the attitude has a significant positive effect on continued use intention. This research can able to provide a better understanding, especially on the application of gamification in e-commerce by examining social influence in games and recognition to continue using the Shopee e-commerce platform.

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Publication Details

Journal
Journal of Office Administration Education and Practice
Published
2024-11-30
DOI
https://doi.org/10.26740/joaep.v4n3.p150-161
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
0.00
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article

The Influence of Network Exposure, Social Influence and Recognition Towards the Adoption of E-commerce in College Students

Jaka Nugraha, Soufiane Ouariach, Fatima Zahra Ouariach, Ines Etha Isoliani
Journal of Office Administration Education and Practice
Technology Adoption and User Behaviour
article

The Influence of Network Exposure, Social Influence and Recognition Towards the Adoption of E-commerce in College Students

Jaka Nugraha, Soufiane Ouariach, Fatima Zahra Ouariach, Ines Etha Isoliani
article en

Abstract

This study aims to analyze what factors can influence students to continue using gamification services on the Shopee e-commerce application. The study was conducted on Office Administration students Class of 2020-2023 with a sample of 150 from the total population of 252 students determined using a Krecjie table with a signification level of 0.05. in the process of analyzing research data using Structural Equation Modeling-Generalized Structured Component Analysis (SEM-GSCA) using gamification has a significant positive influence on social influence and recognition. Social influence has a significant positive effect on attitude, besides that recognition also has a significant positive effect on attitude. Furthermore, the attitude has a significant positive effect on continued use intention. This research can able to provide a better understanding, especially on the application of gamification in e-commerce by examining social influence in games and recognition to continue using the Shopee e-commerce platform.

Journal of Office Administration Education and PracticeVol. 4(3)
Universitas Negeri Surabaya (ID), Abdelmalek Essaâdi University (MA)
Openalex Percentile: Top 67%
Technology Adoption and User Behaviour
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