Reinforcement Learning-Based Autonomous Soccer Agents: A Study in Multi-Agent Coordination and Strategy Development

Reinforcement learning (RL) approaches, particularly Q-learning, have emerged as strong tools for autonomous agent training, allowing agents to acquire optimum decision-making rules through interaction with their surroundings. This research investigates the use of Q-learning in the context of training autonomous agents for robotic soccer, a complex and dynamic arena that necessitates strategic planning, coordination, and adaptation. We studied the learning progress and performance of agents taught using Q-learning in a series of experiments carried out in a simulated soccer setting. During training, agents interacted with the soccer environment, iteratively changing their Q-values in response to observable rewards and behaviors. Despite the high-dimensional and stochastic character of the soccer domain, Q-learning helped the agents develop excellent tactics and decision-making capabilities. Notably, our study found that, on average, the agents required 64 steps to reach a stable policy with an average reward of -1.

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Publication Details

Journal
Buana Information Technology and Computer Sciences (BIT and CS)
Published
2025-01-10
DOI
https://doi.org/10.36805/bit-cs.v6i1.7270
Citations
1
Primary Topic
Sports Analytics and Performance
Type
article
Field-Weighted Citation Impact
3.13
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article

Reinforcement Learning-Based Autonomous Soccer Agents: A Study in Multi-Agent Coordination and Strategy Development

Khem N. Poudyal, Ramhari Poudyal, Biplov Paneru, Bishwash Paneru
1 citations
Buana Information Technology and Computer Sciences (BIT and CS)
Sports Analytics and Performance
3.13
article

Reinforcement Learning-Based Autonomous Soccer Agents: A Study in Multi-Agent Coordination and Strategy Development

Khem N. Poudyal, Ramhari Poudyal, Biplov Paneru, Bishwash Paneru
article en
1 citations

Abstract

Reinforcement learning (RL) approaches, particularly Q-learning, have emerged as strong tools for autonomous agent training, allowing agents to acquire optimum decision-making rules through interaction with their surroundings. This research investigates the use of Q-learning in the context of training autonomous agents for robotic soccer, a complex and dynamic arena that necessitates strategic planning, coordination, and adaptation. We studied the learning progress and performance of agents taught using Q-learning in a series of experiments carried out in a simulated soccer setting. During training, agents interacted with the soccer environment, iteratively changing their Q-values in response to observable rewards and behaviors. Despite the high-dimensional and stochastic character of the soccer domain, Q-learning helped the agents develop excellent tactics and decision-making capabilities. Notably, our study found that, on average, the agents required 64 steps to reach a stable policy with an average reward of -1.

Buana Information Technology and Computer Sciences (BIT and CS)Vol. 6(1)
Openalex Percentile: Top 9%
Sports Analytics and Performance
3.13
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