EFFORTS TO INCREASE STUDENTS’ ACTIVENESS USING TEAM GAMES TOURNAMENT IN SMPN 14 SURABAYA

It is imperative to recognise the significance of student activity in the context of learning, as it serves as an indicator of the efficacy of the teaching and learning process. Furthermore, student activeness is pivotal to the development of their understanding, skills, and meaningful experiences in learning. The present study aims to explore efforts to increase student activeness through the use of the TGT (Team Games Tournament) model in PAI and Budi Pekerti lessons at the junior high school level. The present study employs a descriptive qualitative research method. In March 2024, the researchers conducted the study at SMPN 13 Surabaya in class 8B, with the participation of 30 students. The researchers conducted direct observations of activities in the field related to the issue under investigation. Prior to the implementation of the TGT model in the PAI and Budi Pekerti subjects, the results of the study at SMPN 13 Surabaya in class 8B demonstrated that students exhibited increased levels of activity and enthusiasm following the implementation of the TGT cooperative learning model.

Authors

Publication Details

Journal
Tarbiyah Islamiyah Jurnal Ilmiah Pendidikan Agama Islam
Published
2024-12-31
DOI
https://doi.org/10.18592/jtipai.v14i2.13805
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

EFFORTS TO INCREASE STUDENTS’ ACTIVENESS USING TEAM GAMES TOURNAMENT IN SMPN 14 SURABAYA

Moh. Faizin, Nur Hidayati, Farihatil Fitriyah, Chalimatus Syuroyyah et al.
Tarbiyah Islamiyah Jurnal Ilmiah Pendidikan Agama Islam
Educational Games and Gamification
article

EFFORTS TO INCREASE STUDENTS’ ACTIVENESS USING TEAM GAMES TOURNAMENT IN SMPN 14 SURABAYA

Moh. Faizin, Nur Hidayati, Farihatil Fitriyah, Chalimatus Syuroyyah, Sabrina Fatimah Brillianti
article en

Abstract

It is imperative to recognise the significance of student activity in the context of learning, as it serves as an indicator of the efficacy of the teaching and learning process. Furthermore, student activeness is pivotal to the development of their understanding, skills, and meaningful experiences in learning. The present study aims to explore efforts to increase student activeness through the use of the TGT (Team Games Tournament) model in PAI and Budi Pekerti lessons at the junior high school level. The present study employs a descriptive qualitative research method. In March 2024, the researchers conducted the study at SMPN 13 Surabaya in class 8B, with the participation of 30 students. The researchers conducted direct observations of activities in the field related to the issue under investigation. Prior to the implementation of the TGT model in the PAI and Budi Pekerti subjects, the results of the study at SMPN 13 Surabaya in class 8B demonstrated that students exhibited increased levels of activity and enthusiasm following the implementation of the TGT cooperative learning model.

Tarbiyah Islamiyah Jurnal Ilmiah Pendidikan Agama IslamVol. 14(2)
Openalex Percentile: Top 64%
Educational Games and Gamification
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EFFORTS TO INCREASE STUDENTS’ ACTIVENESS USING TEAM GAMES TOURNAMENT IN SMPN 14 SURABAYA — Moh. Faizin, Nur Hidayati, et al. · Tarbiyah Islamiyah Jurnal Ilmiah Pendidikan Agama Islam (2024) | TGRS Research Map | TGRS