Lively data and adolescent life; tracing the Re-assemblage of Iranian adolescents and digital data (video games)

This paper examines the entanglement of Iranian adolescents with digital data, specifically focusing on video games as significant sources of socialization and emotional development for this particular group. Using a new materialist framework and actor-network theory, we analyse their active participation in digital environments. Through ethnographic methods, including interviews and observations, we reveal how video games facilitate emotional and social growth, fostering peer connections and community among participants. Our findings indicate that these specific digital interactions have a significant impact on the self-perception and personal growth of the adolescents involved in this research, highlighting the active role of digital data in their lives. This study contributes to a deeper understanding of adolescent development in a digital age, illustrating the interplay between technology, identity, and emotional regulation within the context of contemporary socialization for Iranian youth.

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Publication Details

Journal
International Journal of Adolescence and Youth
Published
2025-04-25
DOI
https://doi.org/10.1080/02673843.2025.2497403
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
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article

Lively data and adolescent life; tracing the Re-assemblage of Iranian adolescents and digital data (video games)

Ahmad Mehrshad, Davoud Zahrani, Seyed Ali Hashemianfar
International Journal of Adolescence and Youth
Innovative Human-Technology Interaction
article

Lively data and adolescent life; tracing the Re-assemblage of Iranian adolescents and digital data (video games)

Ahmad Mehrshad, Davoud Zahrani, Seyed Ali Hashemianfar
article en

Abstract

This paper examines the entanglement of Iranian adolescents with digital data, specifically focusing on video games as significant sources of socialization and emotional development for this particular group. Using a new materialist framework and actor-network theory, we analyse their active participation in digital environments. Through ethnographic methods, including interviews and observations, we reveal how video games facilitate emotional and social growth, fostering peer connections and community among participants. Our findings indicate that these specific digital interactions have a significant impact on the self-perception and personal growth of the adolescents involved in this research, highlighting the active role of digital data in their lives. This study contributes to a deeper understanding of adolescent development in a digital age, illustrating the interplay between technology, identity, and emotional regulation within the context of contemporary socialization for Iranian youth.

International Journal of Adolescence and YouthVol. 30(1)
University of Isfahan (IR)
Gender equality
Openalex Percentile: Top 92%
Innovative Human-Technology Interaction
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