Impacts of Color and Sound on User Reaction Time in Gamified Virtual Environments

This study investigates the effects of color contrast and sound conditions on user reaction time in virtual environments, with a focus on providing data-driven insights for optimizing user performance in gamified settings. Specifically, we explore how various combinations of sound (full, partial, none) and background color dominance (red, green, blue, neutral) influence reaction times. By analyzing data from a reaction-time-based game, we identify key findings such as the optimal sound condition for male participants being full sound, while females performed best with no sound. Additionally, background color dominance-particularly green-dominant backgrounds-was found to significantly impact reaction times, with green backgrounds yielding slower performance, especially under partial sound conditions. We further analyzed the interaction between target and background color dominance, discovering that the combination of green-dominant backgrounds and targets led to the highest number of outliers in reaction times. Our findings contribute to the development of user-friendly virtual environments, providing practical recommendations for enhancing user performance through the strategic use of auditory and visual stimuli. The results highlight how manipulating sensory factors, such as sound and color contrast, can optimize user performance, ensuring a more engaging and efficient user experience in virtual reality and gaming applications.

Authors

Institutions

Publication Details

Published
2025-03-22
DOI
https://doi.org/10.1109/southeastcon56624.2025.10971560
Primary Topic
Color perception and design
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Impacts of Color and Sound on User Reaction Time in Gamified Virtual Environments

Issa W. AlHmoud, Balakrishna Gokaraju, Lawrence G. McKnight
Color perception and design
article

Impacts of Color and Sound on User Reaction Time in Gamified Virtual Environments

Issa W. AlHmoud, Balakrishna Gokaraju, Lawrence G. McKnight
article en

Abstract

This study investigates the effects of color contrast and sound conditions on user reaction time in virtual environments, with a focus on providing data-driven insights for optimizing user performance in gamified settings. Specifically, we explore how various combinations of sound (full, partial, none) and background color dominance (red, green, blue, neutral) influence reaction times. By analyzing data from a reaction-time-based game, we identify key findings such as the optimal sound condition for male participants being full sound, while females performed best with no sound. Additionally, background color dominance-particularly green-dominant backgrounds-was found to significantly impact reaction times, with green backgrounds yielding slower performance, especially under partial sound conditions. We further analyzed the interaction between target and background color dominance, discovering that the combination of green-dominant backgrounds and targets led to the highest number of outliers in reaction times. Our findings contribute to the development of user-friendly virtual environments, providing practical recommendations for enhancing user performance through the strategic use of auditory and visual stimuli. The results highlight how manipulating sensory factors, such as sound and color contrast, can optimize user performance, ensuring a more engaging and efficient user experience in virtual reality and gaming applications.

North Carolina Agricultural and Technical State University (US)
U.S. Department of Commerce
Climate action
Openalex Percentile: Top 91%
Color perception and design
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.