Development of Smart Train PAUD Learning Media Based on the Principle of Reuse

Using used materials to create learning materials is one effective way to stimulate creativity in young children. This study aims to evaluate how to develop tools that can encourage creativity in early childhood. In this study, the approach applied is through document studies involving 19 documents related to reuse principle. The selection of documents in this study focuses on documents from Indonesia published in the last decade. The findings literature analysis indicate a need to create learning media that can stimulate the creativity of children at an early age to produce meaningful learning and working experiences. This also emphasizes the importance of developing learning media that can increase creativity students at early age. This media will be very useful for young children. This media is very suitable as an alternative for teachers in increasing students' creativity, by considering the development and characteristics of each child. Researchers have the opportunity to create teaching materials support the creativity of children at an early age by utilizing other used teaching materials, and it is hoped that the results of this study can be used as a reference for further research, especially development of teaching materials from used materials.

Authors

Institutions

Publication Details

Journal
PAUDIA JURNAL PENELITIAN DALAM BIDANG PENDIDIKAN ANAK USIA DINI
Published
2025-04-25
DOI
https://doi.org/10.26877/paudia.v14i2.1490
Citations
1
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
3.25
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of Smart Train PAUD Learning Media Based on the Principle of Reuse

Hartono Hartono, Dewi Hajar Windi Antika, Deni Setiawan
1 citations
PAUDIA JURNAL PENELITIAN DALAM BIDANG PENDIDIKAN ANAK USIA DINI
Blockchain Technology in Education and Learning
3.25
article

Development of Smart Train PAUD Learning Media Based on the Principle of Reuse

Hartono Hartono, Dewi Hajar Windi Antika, Deni Setiawan
article en
1 citations

Abstract

Using used materials to create learning materials is one effective way to stimulate creativity in young children. This study aims to evaluate how to develop tools that can encourage creativity in early childhood. In this study, the approach applied is through document studies involving 19 documents related to reuse principle. The selection of documents in this study focuses on documents from Indonesia published in the last decade. The findings literature analysis indicate a need to create learning media that can stimulate the creativity of children at an early age to produce meaningful learning and working experiences. This also emphasizes the importance of developing learning media that can increase creativity students at early age. This media will be very useful for young children. This media is very suitable as an alternative for teachers in increasing students' creativity, by considering the development and characteristics of each child. Researchers have the opportunity to create teaching materials support the creativity of children at an early age by utilizing other used teaching materials, and it is hoped that the results of this study can be used as a reference for further research, especially development of teaching materials from used materials.

PAUDIA JURNAL PENELITIAN DALAM BIDANG PENDIDIKAN ANAK USIA DINI
State University of Semarang (ID)
Openalex Percentile: Top 9%
Blockchain Technology in Education and Learning
3.25
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.