Media Game Lumio untuk Penilaian Kognitif IPS Kelas 4 SDN Serua 01 Kota Tangerang Selatan

Digital-based learning media has been widely used in the classroom learning process since the Covid-19 pandemic. There are many learning applications that can be an option for teachers as learning media, one of which is Lumio. This study aims to determine the use of Lumio learning media in creating a fun learning atmosphere and the use of Lumio in the cognitive assessment process in social studies learning in class 4 of SDN Serua 01 Tangerang Selatan. This type of research is qualitative research. The method used is descriptive analysis. The data analysis technique is thematic analysis where researchers use questionnaires to determine the effectiveness of Lumio in creating a fun learning atmosphere through the cognitive assessment applied. There are three stages in this study, namely the preparation stage, the implementation stage, and the evaluation stage. The results of the study show that social studies learning using Lumio learning media can make the learning atmosphere feel more fun and make the cognitive assessment process easier with various unique quiz variants that are enjoyed by students.

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Publication Details

Journal
Jurnal Tarbiyah dan Ilmu Keguruan Borneo
Published
2025-04-24
DOI
https://doi.org/10.21093/jtikborneo.v5i3.7049
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

Media Game Lumio untuk Penilaian Kognitif IPS Kelas 4 SDN Serua 01 Kota Tangerang Selatan

Jaelani Anton Pratama Putra, Muhamad Sofian Hadi
Jurnal Tarbiyah dan Ilmu Keguruan Borneo
Educational Methods and Media Use
article

Media Game Lumio untuk Penilaian Kognitif IPS Kelas 4 SDN Serua 01 Kota Tangerang Selatan

Jaelani Anton Pratama Putra, Muhamad Sofian Hadi
article en

Abstract

Digital-based learning media has been widely used in the classroom learning process since the Covid-19 pandemic. There are many learning applications that can be an option for teachers as learning media, one of which is Lumio. This study aims to determine the use of Lumio learning media in creating a fun learning atmosphere and the use of Lumio in the cognitive assessment process in social studies learning in class 4 of SDN Serua 01 Tangerang Selatan. This type of research is qualitative research. The method used is descriptive analysis. The data analysis technique is thematic analysis where researchers use questionnaires to determine the effectiveness of Lumio in creating a fun learning atmosphere through the cognitive assessment applied. There are three stages in this study, namely the preparation stage, the implementation stage, and the evaluation stage. The results of the study show that social studies learning using Lumio learning media can make the learning atmosphere feel more fun and make the cognitive assessment process easier with various unique quiz variants that are enjoyed by students.

Jurnal Tarbiyah dan Ilmu Keguruan BorneoVol. 5(3)
Universitas Muhammadiyah Jakarta (ID)
Openalex Percentile: Top 89%
Educational Methods and Media Use
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