Gamified Hybrid Learning for Neurodiverse Students: Designing Universally Accessible Instructional Models

The increasing presence of neurodiverse learners in mainstream educational environments has necessitated a rethinking of instructional models to ensure equitable access and participation. Traditional pedagogical approaches often fail to accommodate the diverse cognitive profiles and sensory needs of students with conditions such as autism spectrum disorder (ASD), ADHD, and dyslexia. This study explores the design and implementation of gamified hybrid learning environments aimed at enhancing engagement, inclusivity, and learning outcomes for neurodiverse students. The primary objective is to develop universally accessible instructional models that integrate gamification principles with hybrid learning modalities. Using a design-based research methodology, the study was conducted across three inclusive secondary schools with 72 neurodiverse students over two academic terms. Data were collected through classroom observations, semi-structured interviews, and learning analytics. Results indicate that gamified hybrid learning models significantly improved students’ focus, motivation, and task completion rates, particularly when game elements were personalized to align with students' sensory preferences and learning styles. Teachers reported increased flexibility in instructional delivery and greater student participation. The study concludes that gamified hybrid instruction represents a promising pathway toward universal design for learning (UDL), supporting both academic achievement and psychological safety for neurodiverse learners.

Authors

Institutions

Publication Details

Journal
Journal Neosantara Hybrid Learning
Published
2025-04-23
DOI
https://doi.org/10.70177/jnhl.v3i1.2229
Citations
2
Primary Topic
Online Learning and Analytics
Type
article
Field-Weighted Citation Impact
3.39
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gamified Hybrid Learning for Neurodiverse Students: Designing Universally Accessible Instructional Models

Nagla Ali, Rachid Belhaj, Ibrahim Browlahrouf
2 citations
Journal Neosantara Hybrid Learning
Online Learning and Analytics
3.39
article

Gamified Hybrid Learning for Neurodiverse Students: Designing Universally Accessible Instructional Models

Nagla Ali, Rachid Belhaj, Ibrahim Browlahrouf
article en
2 citations

Abstract

The increasing presence of neurodiverse learners in mainstream educational environments has necessitated a rethinking of instructional models to ensure equitable access and participation. Traditional pedagogical approaches often fail to accommodate the diverse cognitive profiles and sensory needs of students with conditions such as autism spectrum disorder (ASD), ADHD, and dyslexia. This study explores the design and implementation of gamified hybrid learning environments aimed at enhancing engagement, inclusivity, and learning outcomes for neurodiverse students. The primary objective is to develop universally accessible instructional models that integrate gamification principles with hybrid learning modalities. Using a design-based research methodology, the study was conducted across three inclusive secondary schools with 72 neurodiverse students over two academic terms. Data were collected through classroom observations, semi-structured interviews, and learning analytics. Results indicate that gamified hybrid learning models significantly improved students’ focus, motivation, and task completion rates, particularly when game elements were personalized to align with students' sensory preferences and learning styles. Teachers reported increased flexibility in instructional delivery and greater student participation. The study concludes that gamified hybrid instruction represents a promising pathway toward universal design for learning (UDL), supporting both academic achievement and psychological safety for neurodiverse learners.

Journal Neosantara Hybrid LearningVol. 3(1)
Université Ibn-Tofail (MA), The Polytechnic University of Japan (JP), Université Mohammed VI Polytechnique (MA), Sup de Co Marrakech (MA)
Openalex Percentile: Top 7%
Online Learning and Analytics
3.39
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.