Developing a Game-Mediated Communication Scale

This study mainly aims to develop a scale for assessing game-mediated communication (GMC). A total of 320 Japanese female university students participated in the research, with 19 items being evaluated. Initially, exploratory factor analysis was conducted to examine the GMC Scale’s factor structure. Subsequently, confirmatory factor analysis was performed to validate the structure. The analysis results revealed that the three-factor model provided the best fit, with the identified factors being chance, connection, and empathy.

Authors

Publication Details

Journal
Journal of Psychology & Behavior Research
Published
2025-04-24
DOI
https://doi.org/10.22158/jpbr.v7n1p48
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Developing a Game-Mediated Communication Scale

Daiki Kato, Genki Kato, Aya Futamura, Mihoko Tsuruta et al.
Journal of Psychology & Behavior Research
Educational Games and Gamification
article

Developing a Game-Mediated Communication Scale

Daiki Kato, Genki Kato, Aya Futamura, Mihoko Tsuruta, Harui Futamura
article en

Abstract

This study mainly aims to develop a scale for assessing game-mediated communication (GMC). A total of 320 Japanese female university students participated in the research, with 19 items being evaluated. Initially, exploratory factor analysis was conducted to examine the GMC Scale’s factor structure. Subsequently, confirmatory factor analysis was performed to validate the structure. The analysis results revealed that the three-factor model provided the best fit, with the identified factors being chance, connection, and empathy.

Journal of Psychology & Behavior ResearchVol. 7(1)
Openalex Percentile: Top 92%
Educational Games and Gamification
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Developing a Game-Mediated Communication Scale — Daiki Kato, Genki Kato, et al. · Journal of Psychology & Behavior Research (2025) | TGRS Research Map | TGRS