Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025)

Currently, Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) technologies are becoming pivotal across an extensive range of application domains. All these technologies fall within the spectrum of Extended Reality (XR) spectrum. The scope of XR technologies, particularly immersive experiences, is expanding rapidly, shifting from established fields such as entertainment and video game development to emerging sectors such as industry, healthcare, smart cities, and autonomous vehicles. The spread of XR and VR is largely pushed by advancements in technology, which are simplifying and enabling novel methods of interaction within virtual environments. More specifically, the introduction of advanced hardware and software tools has made "3D reconstructions", "digital twins", and "simulations" essential components of numerous XR and VR applications. For instance, the availability of networks with unprecedented bandwidth and reduced latency facilitates the real-time transmission of massive data volumes required for large-scale digital twins. Another example is high-performance hardware, which supports the creation of highly detailed digital objects and environments, as well as the potential to reduce the time required for resource-intensive simulations. The 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS) workshop aims to engage researchers, practitioners, educators, and students to exchange ideas and foster further research in the field of 3D reconstruction, digital twinning, and simulation within VR and related technologies.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00090
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
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article

Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025)

Davide Calandra, Alberto Cannavò, Sofía Seinfeld, Bill Kapralos et al.
3D Surveying and Cultural Heritage
article

Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025)

Davide Calandra, Alberto Cannavò, Sofía Seinfeld, Bill Kapralos, Congyi Zang
article en

Abstract

Currently, Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) technologies are becoming pivotal across an extensive range of application domains. All these technologies fall within the spectrum of Extended Reality (XR) spectrum. The scope of XR technologies, particularly immersive experiences, is expanding rapidly, shifting from established fields such as entertainment and video game development to emerging sectors such as industry, healthcare, smart cities, and autonomous vehicles. The spread of XR and VR is largely pushed by advancements in technology, which are simplifying and enabling novel methods of interaction within virtual environments. More specifically, the introduction of advanced hardware and software tools has made "3D reconstructions", "digital twins", and "simulations" essential components of numerous XR and VR applications. For instance, the availability of networks with unprecedented bandwidth and reduced latency facilitates the real-time transmission of massive data volumes required for large-scale digital twins. Another example is high-performance hardware, which supports the creation of highly detailed digital objects and environments, as well as the potential to reduce the time required for resource-intensive simulations. The 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS) workshop aims to engage researchers, practitioners, educators, and students to exchange ideas and foster further research in the field of 3D reconstruction, digital twinning, and simulation within VR and related technologies.

Universitat Oberta de Catalunya (ES), University of British Columbia (CA), Politecnico di Torino (IT), Ontario Tech University (CA)
Sustainable cities and communities
Openalex Percentile: Top 86%
3D Surveying and Cultural Heritage
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