A Methodological Coding Framework to Understand School Student 360-Degree Virtual World Content Creation

While most research on using immersive virtual reality (iVR) for learning focuses on the evaluation of pre-packaged experiences that provide a designated set of learning activities, far less is known about the ways students use the tools of ‘no-code-create’ authoring platforms to create their own virtual worlds. There is even less research on methodological approaches to developing coding frameworks that can capture the myriad creative approaches of students when given iVR authoring tools, particularly ‘no-code’ sandboxes that are accessible to all students. This paper outlines the development and validation of a methodological coding framework that was used to analyse the 360-degree virtual worlds created by middle school students to demonstrate learning in STEM and integrated learning subjects. The paper presents both the process, the coding framework, and its method of validation in the hope that future research focuses on students as iVR content creators instead of consumers.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00057
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

A Methodological Coding Framework to Understand School Student 360-Degree Virtual World Content Creation

Dara Tafazoli, T. H. Maddock, Erica Southgate, S. Groth et al.
Virtual Reality Applications and Impacts
article

A Methodological Coding Framework to Understand School Student 360-Degree Virtual World Content Creation

Dara Tafazoli, T. H. Maddock, Erica Southgate, S. Groth, Ella Camporeale
article en

Abstract

While most research on using immersive virtual reality (iVR) for learning focuses on the evaluation of pre-packaged experiences that provide a designated set of learning activities, far less is known about the ways students use the tools of ‘no-code-create’ authoring platforms to create their own virtual worlds. There is even less research on methodological approaches to developing coding frameworks that can capture the myriad creative approaches of students when given iVR authoring tools, particularly ‘no-code’ sandboxes that are accessible to all students. This paper outlines the development and validation of a methodological coding framework that was used to analyse the 360-degree virtual worlds created by middle school students to demonstrate learning in STEM and integrated learning subjects. The paper presents both the process, the coding framework, and its method of validation in the hope that future research focuses on students as iVR content creators instead of consumers.

University of Newcastle Australia (AU)
Openalex Percentile: Top 93%
Virtual Reality Applications and Impacts
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A Methodological Coding Framework to Understand School Student 360-Degree Virtual World Content Creation — Dara Tafazoli, T. H. Maddock, et al. · (2025) | TGRS Research Map | TGRS