Optimizing Velocity Thresholds for Fixation Detection in Virtual Reality Using the I-VT Algorithm

Virtual reality (VR) offers an ecologically valid and scalable platform for eye-tracking research, enabling stereoscopic 3D visualization and unrestricted participant movement. However, these immersive features introduce complexities and uncertainties when directly applying traditional 2D eye-tracking methods. The present study addresses this challenge by validating and calibrating the velocity-threshold identification algorithm for fixation detection in VR-integrated eye trackers. A VR-based fixation task was designed to capture key aspects of immersive experiences, including head rotation and vergence adjustments. Rule-based criteria were developed to optimize the algorithm’s velocity threshold using features such as the number of fixations and the proportion of gaze points falling within the target. The analysis of loss functions using cross-validation identified an optimal velocity threshold of 20–35° per second across target depths ranging from 1 m to 11 m. The outcome of our study enhances the validity of eye-tracking research in VR and provides a simple, reproducible workflow for calibrating fixation detection algorithms. Improving fixation detection to better understand gaze behavior can also lead to better overall user experience supported by more effective VR interactions and optimized designs to guide user focus.

Authors

Institutions

Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00027
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.28
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Optimizing Velocity Thresholds for Fixation Detection in Virtual Reality Using the I-VT Algorithm

Jan Oliver Wallgrün, Jiayan Zhao, Alexander Klippel, Ate Jepma
1 citations
Augmented Reality Applications
1.28
article

Optimizing Velocity Thresholds for Fixation Detection in Virtual Reality Using the I-VT Algorithm

Jan Oliver Wallgrün, Jiayan Zhao, Alexander Klippel, Ate Jepma
article en
1 citations

Abstract

Virtual reality (VR) offers an ecologically valid and scalable platform for eye-tracking research, enabling stereoscopic 3D visualization and unrestricted participant movement. However, these immersive features introduce complexities and uncertainties when directly applying traditional 2D eye-tracking methods. The present study addresses this challenge by validating and calibrating the velocity-threshold identification algorithm for fixation detection in VR-integrated eye trackers. A VR-based fixation task was designed to capture key aspects of immersive experiences, including head rotation and vergence adjustments. Rule-based criteria were developed to optimize the algorithm’s velocity threshold using features such as the number of fixations and the proportion of gaze points falling within the target. The analysis of loss functions using cross-validation identified an optimal velocity threshold of 20–35° per second across target depths ranging from 1 m to 11 m. The outcome of our study enhances the validity of eye-tracking research in VR and provides a simple, reproducible workflow for calibrating fixation detection algorithms. Improving fixation detection to better understand gaze behavior can also lead to better overall user experience supported by more effective VR interactions and optimized designs to guide user focus.

Wageningen University & Research (NL)
Openalex Percentile: Top 21%
Augmented Reality Applications
1.28
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Optimizing Velocity Thresholds for Fixation Detection in Virtual Reality Using the I-VT Algorithm — Jan Oliver Wallgrün, Jiayan Zhao, et al. · (2025) | TGRS Research Map | TGRS