HapticGen: Generative Text-to-Vibration Model for Streamlining Haptic Design

Designing haptic effects is a complex, time-consuming process requiring specialized skills and tools. To support haptic design, we introduce HapticGen, a generative model designed to create vibrotactile signals from text inputs. We conducted a formative workshop to identify requirements for an AI-driven haptic model. Given the limited size of existing haptic datasets, we trained HapticGen on a large, labeled dataset of 335k audio samples using an automated audio-to-haptic conversion method. Expert haptic designers then used HapticGen's integrated interface to prompt and rate signals, creating a haptic-specific preference dataset for fine-tuning. We evaluated the fine-tuned HapticGen with 32 users, qualitatively and quantitatively, in an A/B comparison against a baseline text-to-audio model with audio-to-haptic conversion. Results show significant improvements in five haptic experience (e.g., realism) and system usability factors (e.g., future use). Qualitative feedback indicates HapticGen streamlines the ideation process for designers and helps generate diverse, nuanced vibrations.

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Publication Details

Published
2025-04-24
DOI
https://doi.org/10.1145/3706598.3713609
Citations
2
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
2.86
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article

HapticGen: Generative Text-to-Vibration Model for Streamlining Haptic Design

Youjin Sung, Hasti Seifi, Sang Ho Yoon, Kevin John
2 citations
Tactile and Sensory Interactions
2.86
article

HapticGen: Generative Text-to-Vibration Model for Streamlining Haptic Design

Youjin Sung, Hasti Seifi, Sang Ho Yoon, Kevin John
article en
2 citations

Abstract

Designing haptic effects is a complex, time-consuming process requiring specialized skills and tools. To support haptic design, we introduce HapticGen, a generative model designed to create vibrotactile signals from text inputs. We conducted a formative workshop to identify requirements for an AI-driven haptic model. Given the limited size of existing haptic datasets, we trained HapticGen on a large, labeled dataset of 335k audio samples using an automated audio-to-haptic conversion method. Expert haptic designers then used HapticGen's integrated interface to prompt and rate signals, creating a haptic-specific preference dataset for fine-tuning. We evaluated the fine-tuned HapticGen with 32 users, qualitatively and quantitatively, in an A/B comparison against a baseline text-to-audio model with audio-to-haptic conversion. Results show significant improvements in five haptic experience (e.g., realism) and system usability factors (e.g., future use). Qualitative feedback indicates HapticGen streamlines the ideation process for designers and helps generate diverse, nuanced vibrations.

University of Copenhagen (DK), Korea Advanced Institute of Science and Technology (KR), Arizona State University (US)
Openalex Percentile: Top 11%
Tactile and Sensory Interactions
2.86
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