A Virtual Reality–Based Cognitive Defusion Application for Youth Depression and Anxiety: Mixed Methods Experimental Study

The VR cognitive defusion application was feasible, safe, and acceptable for young people, with potential to enhance mental health treatment through an engaging and enjoyable approach to learning third-wave cognitive behavioral therapy techniques. While VR was preferred by participants, further refinements could improve effectiveness. Future research should focus on enhancing the VR application design based on user feedback, incorporating audio guidance, and conducting a larger trial in real-world settings to thoroughly evaluate the effectiveness and implementation of the VR application.

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Publication Details

Journal
JMIR Mental Health
Published
2025-04-24
DOI
https://doi.org/10.2196/70160
Citations
2
Primary Topic
Digital Mental Health Interventions
Type
article
Field-Weighted Citation Impact
3.09
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article

A Virtual Reality–Based Cognitive Defusion Application for Youth Depression and Anxiety: Mixed Methods Experimental Study

Greg Wadley, Imogen Bell, Carli Ellinghaus, Sarah Bendall et al.
2 citations
JMIR Mental Health
Digital Mental Health Interventions
3.09
article

A Virtual Reality–Based Cognitive Defusion Application for Youth Depression and Anxiety: Mixed Methods Experimental Study

Greg Wadley, Imogen Bell, Carli Ellinghaus, Sarah Bendall, Andrew David Thompson, Shaunagh O’Sullivan, John Gleeson, Lucia Valmaggia, Cassandra Li, Mario Álvarez‐Jiménez, Kate Reynolds, Yang Liu
article en
2 citations

Abstract

The VR cognitive defusion application was feasible, safe, and acceptable for young people, with potential to enhance mental health treatment through an engaging and enjoyable approach to learning third-wave cognitive behavioral therapy techniques. While VR was preferred by participants, further refinements could improve effectiveness. Future research should focus on enhancing the VR application design based on user feedback, incorporating audio guidance, and conducting a larger trial in real-world settings to thoroughly evaluate the effectiveness and implementation of the VR application.

JMIR Mental HealthVol. 12
The University of Melbourne (AU), King's College London (GB), University of Warwick (GB), Orygen (AU), Australian Catholic University (AU)
Reduced inequalities
Openalex Percentile: Top 9%
Digital Mental Health Interventions
3.09
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