Enhancing Juggling Proficiency Through Slow-Tempo Virtual Reality Training

To investigate the neural mechanisms underpinning motor skill acquisition, this study explores the role of virtual reality (VR) in enhancing three-ball juggling. A novel visuohaptic VR system was developed to facilitate skill learning through a gradual increase in gravity settings, allowing participants to progress from simplified to realistic conditions while refining sequencing ability. Twenty novice jugglers underwent a 10-day training program, with the test group experiencing progressively increasing gravity levels and the control group training under constant gravity. Juggling improvements were assessed through behavioral metrics, with further analysis planned for the multimodal evaluation system, including electroencephalography (EEG), electromyography (EMG), motion capture, and functional magnetic resonance imaging (fMRI). Results demonstrated that lower gravity in VR significantly enhanced juggling performance, with the test group showing greater improvements than the control group. These findings highlight VR-based training systems’ potential to optimize motor learning by tailoring environmental parameters to participants’ skill levels.

Authors

Institutions

Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00185
Primary Topic
Human Resource Development and Performance Evaluation
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing Juggling Proficiency Through Slow-Tempo Virtual Reality Training

John R. Iversen, Wan Hee Cho, Makoto Miyakoshi, Scott Makeig et al.
Human Resource Development and Performance Evaluation
article

Enhancing Juggling Proficiency Through Slow-Tempo Virtual Reality Training

John R. Iversen, Wan Hee Cho, Makoto Miyakoshi, Scott Makeig, Hiroyuki Kambara, Makoto Sato, Hyeonseok Kim, Natsue Yoshimura, Takahiro Kagawa, Makoto Kobayashi, Hirokazu Tanaka
article en

Abstract

To investigate the neural mechanisms underpinning motor skill acquisition, this study explores the role of virtual reality (VR) in enhancing three-ball juggling. A novel visuohaptic VR system was developed to facilitate skill learning through a gradual increase in gravity settings, allowing participants to progress from simplified to realistic conditions while refining sequencing ability. Twenty novice jugglers underwent a 10-day training program, with the test group experiencing progressively increasing gravity levels and the control group training under constant gravity. Juggling improvements were assessed through behavioral metrics, with further analysis planned for the multimodal evaluation system, including electroencephalography (EEG), electromyography (EMG), motion capture, and functional magnetic resonance imaging (fMRI). Results demonstrated that lower gravity in VR significantly enhanced juggling performance, with the test group showing greater improvements than the control group. These findings highlight VR-based training systems’ potential to optimize motor learning by tailoring environmental parameters to participants’ skill levels.

Cincinnati Children's Hospital Medical Center (US), Tokyo City University (JP), Aichi Institute of Technology (JP), Tokyo Polytechnic University (JP), Shanghai Institute for Science of Science (CN), McMaster University (CA)
National Institute of Information and Communications Technology
Openalex Percentile: Top 91%
Human Resource Development and Performance Evaluation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.