AVA: An Audio-based Virtual Aiming System for Accessible VR Shooting Games

Video games provide a rich source of entertainment and social interaction, yet they remain largely inaccessible to blind and visually impaired individuals (BVIs). AVA is an Audio-based Virtual Aiming system designed to guide BVIs in shooting video games using sonification methods in Virtual Reality (VR). Our current goal is to design sonification methods that simultaneously optimize the accuracy and speed of shooting tasks in VR games for BVIs. We are currently conducting two successive experiments comparing three sonification methods (Pitch, Tempo & Pitch and, Binary Pitch & Tempo), and two configurations: one exploring the impact of adding a sound at the center of targets, the other examining different sound spatialization approaches to facilitate target localization.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00232
Citations
2
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
2.86
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article

AVA: An Audio-based Virtual Aiming System for Accessible VR Shooting Games

Tifanie Bouchara, Patrick Bourdot, Florian Apavou
2 citations
Tactile and Sensory Interactions
2.86
article

AVA: An Audio-based Virtual Aiming System for Accessible VR Shooting Games

Tifanie Bouchara, Patrick Bourdot, Florian Apavou
article en
2 citations

Abstract

Video games provide a rich source of entertainment and social interaction, yet they remain largely inaccessible to blind and visually impaired individuals (BVIs). AVA is an Audio-based Virtual Aiming system designed to guide BVIs in shooting video games using sonification methods in Virtual Reality (VR). Our current goal is to design sonification methods that simultaneously optimize the accuracy and speed of shooting tasks in VR games for BVIs. We are currently conducting two successive experiments comparing three sonification methods (Pitch, Tempo & Pitch and, Binary Pitch & Tempo), and two configurations: one exploring the impact of adding a sound at the center of targets, the other examining different sound spatialization approaches to facilitate target localization.

Centre National de la Recherche Scientifique (FR), Université Paris-Saclay (FR)
Openalex Percentile: Top 11%
Tactile and Sensory Interactions
2.86
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