Assessing Collaboration Using Multimodal Signals in a Triadic Puzzle-Solving Task in Virtual Reality

In high-stakes collaborative situations, a decline in collaboration quality can lead to significant adverse events. Although human factors (HF) specialists are effective in identifying and resolving collaboration issues, their analyses are often case-specific and conducted retrospectively. To address these limitations, our research aims to assess collaboration processes in real-time using multimodal signals collected and analyzed during the activity. In this context, we propose a platform that integrates audio, visual, task logs, and spatial metrics computed along the activity, to provide an assessment of various dimensions of the collaboration process. This approach is applied to a triadic collaborative puzzle-solving task in virtual reality.

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Publication Details

Published
2024-09-15
DOI
https://doi.org/10.1109/aciiw63320.2024.00026
Primary Topic
Team Dynamics and Performance
Type
article
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article

Assessing Collaboration Using Multimodal Signals in a Triadic Puzzle-Solving Task in Virtual Reality

Maxime Hemon, Aurélien Léchappé, Mathieu Chollet, Cédric Dumas et al.
Team Dynamics and Performance
article

Assessing Collaboration Using Multimodal Signals in a Triadic Puzzle-Solving Task in Virtual Reality

Maxime Hemon, Aurélien Léchappé, Mathieu Chollet, Cédric Dumas, Cédric Fleury, Jean Delamoye
article en

Abstract

In high-stakes collaborative situations, a decline in collaboration quality can lead to significant adverse events. Although human factors (HF) specialists are effective in identifying and resolving collaboration issues, their analyses are often case-specific and conducted retrospectively. To address these limitations, our research aims to assess collaboration processes in real-time using multimodal signals collected and analyzed during the activity. In this context, we propose a platform that integrates audio, visual, task logs, and spatial metrics computed along the activity, to provide an assessment of various dimensions of the collaboration process. This approach is applied to a triadic collaborative puzzle-solving task in virtual reality.

University of Illinois Urbana-Champaign (US), Université de Bretagne Occidentale (FR), Royal Brisbane and Women's Hospital (AU), Laboratoire des Sciences du Numérique de Nantes (FR), Laboratoire des Sciences et Techniques de l’Information de la Communication et de la Connaissance (FR), IMT Atlantique (FR), Australian e-Health Research Centre (AU)
Openalex Percentile: Top 64%
Team Dynamics and Performance
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