"I look like a gorilla, but don’t move like one!": Impact of Avatar-Locomotion Congruence in Virtual Reality
As virtual reality (VR) continues to expand, particularly in social VR platforms and immersive gaming, understanding the factors that shape user experience is becoming increasingly important. Avatars and locomotion methods play central roles in influencing how users identify with their virtual representations and navigate virtual spaces. However, little is known about the impact of congruence between these two factors. We conducted a user study with 30 participants, employing two avatar types (human and gorilla) and two locomotion methods (human-like arm-swing and gorilla-like arm-roll), to assess the effects of avatar-locomotion congruence. Our results indicate that congruent avatar-locomotion conditions enhance avatar identification and user experience.
Authors
- Kangsoo Kim (ORCID: https://orcid.org/0000-0002-0925-378X)
- Omar Khan (ORCID: https://orcid.org/0009-0009-8128-5573)
- Hyeongil Nam
Institutions
- University of Calgary (CA)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00247
- Citations
- 1
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 1.94
Funders
- Natural Sciences and Engineering Research Council of Canada