Comparison of Calculation Modes for Virtual Co-embodiment: Movement Average and Vector Summation
When two individuals control a virtual avatar simultaneously (virtual co-embodiment), their movement performance can, somewhat surprisingly, improve compared to when they control an avatar alone. This study investigated whether movement performance is affected by how individuals’ movements embody into an avatar: by averaging the positions of individual’s body parts or by summing the movement vector of each individual’s body parts. The experiment, in which participants reached a target with the avatar’s hand in these two types of co-embodiment, showed that the vector summation was more efficient in improving body movements than the position average.
Authors
- Norimichi Kitagawa
- Marie Morita (ORCID: https://orcid.org/0000-0002-4468-5967)
- Miki Matsumuro (ORCID: https://orcid.org/0000-0002-0647-1263)
- Fumihisa Shibata (ORCID: https://orcid.org/0000-0002-6534-5742)
- Tetsuya Nakamura (ORCID: https://orcid.org/0000-0001-5647-9477)
- Yuki Fujihara (ORCID: https://orcid.org/0000-0002-1240-0402)
- Asako Kimura
Institutions
- Ritsumeikan University (JP)
- Cornell University (US)
- Czech Academy of Sciences, Institute of Psychology (CZ)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00331
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00