IEEE 8th VR Workshop on Sonic Interactions for Virtual Environments

Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design, and sound and music computing.In the virtual reality community, the focus of research on topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in such communities as film production or product sound design it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product.SIVE 2025 is the 8th of a series of workshops, whose main goal is to increase awareness among the virtual reality community of the importance of sonic elements when designing virtual/augmented/mixed reality (XR hereafter) environments. Participants to the workshop will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design, and accessibility can inform designers of XR environments. Moreover, the workshop will feature state-of-the-art research in the field of sound for XR environments.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00127
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
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article

IEEE 8th VR Workshop on Sonic Interactions for Virtual Environments

Tifanie Bouchara, Federico Fontana, Rolf Nordahl, Stefania Serafin et al.
Computer Graphics and Visualization Techniques
article

IEEE 8th VR Workshop on Sonic Interactions for Virtual Environments

Tifanie Bouchara, Federico Fontana, Rolf Nordahl, Stefania Serafin, Michele Geronazzo, Ali Adjorlu, Lorenzo Picinali, Romain Michon, Florent Berthaut, Dorte Hammershøj
article en

Abstract

Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design, and sound and music computing.In the virtual reality community, the focus of research on topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in such communities as film production or product sound design it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product.SIVE 2025 is the 8th of a series of workshops, whose main goal is to increase awareness among the virtual reality community of the importance of sonic elements when designing virtual/augmented/mixed reality (XR hereafter) environments. Participants to the workshop will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design, and accessibility can inform designers of XR environments. Moreover, the workshop will feature state-of-the-art research in the field of sound for XR environments.

University of Udine (IT), Centre National de la Recherche Scientifique (FR), Institut national de recherche en sciences et technologies du numérique (FR), University of Padua (IT), Université de Lille (FR), Université Paris-Saclay (FR), Dyson (United Kingdom) (GB), Imperial College London (GB), Aalborg University (DK)
Openalex Percentile: Top 85%
Computer Graphics and Visualization Techniques
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