Gladiator training in XR
The aim of the work in progress presented here is to design, implement and evaluate a multisensory virtual environment representing a gladiatorial practice context in order to understand the effects of immersion on the training of technical skills related to the field of armed singular duelling. This work, carried out in collaboration between a virtual reality research team, a biomechanics research team and a historian, has produced a virtual environment that puts gladiatorial combat into context. This environment offers training in typical attacks on a specific combatant, the provocator. The aim is to test certain hypotheses about the conduct of gladiatorial combat in Roman times and the impact of external conditions on the performance of these fighters.
Authors
- Charles Pontonnier (ORCID: https://orcid.org/0000-0003-1140-3772)
- Valérie Gouranton (ORCID: https://orcid.org/0000-0002-9351-2747)
- Stéphane Salvan
- Ronan Gaugne (ORCID: https://orcid.org/0000-0002-4762-4342)
- Ewen Cazuc
Institutions
- Centre National de la Recherche Scientifique (FR)
- Institut national de recherche en sciences et technologies du numérique (FR)
- Université de Montpellier (FR)
- Institut de Recherche en Informatique et Systèmes Aléatoires (FR)
- Institut National des Sciences Appliquées de Rennes (FR)
- École Normale Supérieure de Rennes (FR)
- Université de Rennes (FR)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00016
- Primary Topic
- Astronomical Observations and Instrumentation
- Type
- article
- Field-Weighted Citation Impact
- 0.00