Foveated VR Rendering System for Large 3D Meshes

Rendering of a complex scene on a Quest Pro, showing left and right eye views. The scene includes partial Moana Island, and the David and Lucy models, composed of 95,967,582 triangles and 48,487,571 vertices, and rendered at an average of 113 FPS.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00269
Citations
3
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
4.00
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article

Foveated VR Rendering System for Large 3D Meshes

Huadong Zhang, Chao Peng
3 citations
3D Shape Modeling and Analysis
4.00
article

Foveated VR Rendering System for Large 3D Meshes

Huadong Zhang, Chao Peng
article en
3 citations

Abstract

Rendering of a complex scene on a Quest Pro, showing left and right eye views. The scene includes partial Moana Island, and the David and Lucy models, composed of 95,967,582 triangles and 48,487,571 vertices, and rendered at an average of 113 FPS.

Rochester Institute of Technology (US)
Affordable and clean energy
Openalex Percentile: Top 7%
3D Shape Modeling and Analysis
4.00
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