Foveated VR Rendering System for Large 3D Meshes
Rendering of a complex scene on a Quest Pro, showing left and right eye views. The scene includes partial Moana Island, and the David and Lucy models, composed of 95,967,582 triangles and 48,487,571 vertices, and rendered at an average of 113 FPS.
Authors
- Huadong Zhang (ORCID: https://orcid.org/0000-0002-5488-5102)
- Chao Peng (ORCID: https://orcid.org/0000-0001-8838-2469)
Institutions
- Rochester Institute of Technology (US)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00269
- Citations
- 3
- Primary Topic
- 3D Shape Modeling and Analysis
- Type
- article
- Field-Weighted Citation Impact
- 4.00