Preliminary Modelisation of User Locomotion Technique Usage during Navigation with Walking, Steering and Teleportation

Modeling and predicting user locomotion for improving redirection techniques in limited workspaces has been widely explored. However, little research has addressed user locomotion behavior when navigating with several Locomotion Techniques (LTs) simultaneously. This work-in-progress paper explores user navigation behavior in VR using walking, steering, and teleportation. We analyze navigation states (NS), representing the active LT used during a task, through discrete-time Markov chains and N-grams based on data from a user study. Our preliminary findings contribute to understanding user locomotion behavior and provide insights into improving navigation in VR through analyses of users’ NS.

Authors

Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00064
Citations
1
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
1.94
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article

Preliminary Modelisation of User Locomotion Technique Usage during Navigation with Walking, Steering and Teleportation

Hugo Brument
1 citations
Gaze Tracking and Assistive Technology
1.94
article

Preliminary Modelisation of User Locomotion Technique Usage during Navigation with Walking, Steering and Teleportation

Hugo Brument
article en
1 citations

Abstract

Modeling and predicting user locomotion for improving redirection techniques in limited workspaces has been widely explored. However, little research has addressed user locomotion behavior when navigating with several Locomotion Techniques (LTs) simultaneously. This work-in-progress paper explores user navigation behavior in VR using walking, steering, and teleportation. We analyze navigation states (NS), representing the active LT used during a task, through discrete-time Markov chains and N-grams based on data from a user study. Our preliminary findings contribute to understanding user locomotion behavior and provide insights into improving navigation in VR through analyses of users’ NS.

Openalex Percentile: Top 17%
Gaze Tracking and Assistive Technology
1.94
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