Enhancing Learner Engagement and Attention in XR Environments: Metrics and Strategies

This study explores the roles of Engagement and Attention (E/A) in eXtended Reality (XR) learning environments, emphasizing their importance in enhancing educational outcomes. Through a comprehensive review, we identify prevalent methods for measuring E/A, including post-test evaluations, summative assessments, and real-time monitoring techniques. Our findings reveal a gap in the integration of these cognitive states and highlight the limited focus on collaborative learning scenarios, emphasizing the need for multi-method approaches to assess E/A in XR. To address these gaps, we propose research directions that combine user-centered design and pedagogical strategies to enhance E/A in XR learning. By incorporating gamification, structured lesson plans, and interactive content, future XR learning environments can mitigate distractions and foster immersive and personalized learning experiences. This paper sets the foundation for optimizing E/A measurement and improvement strategies in diverse educational contexts.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00429
Primary Topic
Online Learning and Analytics
Type
article
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article

Enhancing Learner Engagement and Attention in XR Environments: Metrics and Strategies

Carlos Lièvano Taborda
Online Learning and Analytics
article

Enhancing Learner Engagement and Attention in XR Environments: Metrics and Strategies

Carlos Lièvano Taborda
article en

Abstract

This study explores the roles of Engagement and Attention (E/A) in eXtended Reality (XR) learning environments, emphasizing their importance in enhancing educational outcomes. Through a comprehensive review, we identify prevalent methods for measuring E/A, including post-test evaluations, summative assessments, and real-time monitoring techniques. Our findings reveal a gap in the integration of these cognitive states and highlight the limited focus on collaborative learning scenarios, emphasizing the need for multi-method approaches to assess E/A in XR. To address these gaps, we propose research directions that combine user-centered design and pedagogical strategies to enhance E/A in XR learning. By incorporating gamification, structured lesson plans, and interactive content, future XR learning environments can mitigate distractions and foster immersive and personalized learning experiences. This paper sets the foundation for optimizing E/A measurement and improvement strategies in diverse educational contexts.

Centre National de la Recherche Scientifique (FR), Université Paris-Saclay (FR)
Openalex Percentile: Top 92%
Online Learning and Analytics
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