Augmented Hide-And-Seek: Evaluating Spatial Decision-Making and Player Experience in a Multiplayer Location-Based Game
This paper presents a study on the impact of enabling remote gameplay via Augmented Reality (AR) on spatial decision-making and player experience in a hide-and-seek game. We designed a remote multiplayer handheld-based AR game and evaluated how it influences players’ spatial decision-making strategies, engagement, and gameplay experience. In a study with 60 participants, we compared remote gameplay in our AR game to traditional hide-and-seek. Our findings show that AR enhances gameplay by improving spatial interactions, decision-making, and collaboration. Despite navigation challenges, AR has the potential to foster player engagement and social interaction, contributing to the design of future AR games and beyond.
Authors
- Stephan Lukosch (ORCID: https://orcid.org/0000-0001-7203-2034)
- Yasas Sri Wickramasinghe (ORCID: https://orcid.org/0000-0002-2421-8165)
- James Everett (ORCID: https://orcid.org/0000-0002-1864-9700)
- Heide Lukosch (ORCID: https://orcid.org/0000-0002-9585-0723)
Institutions
- University of Canterbury (NZ)
- New Zealand Association of Counsellors (NZ)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00260
- Primary Topic
- Spatial Cognition and Navigation
- Type
- article
- Field-Weighted Citation Impact
- 0.00