Workshop on Novel Input Devices and Interaction Techniques 2025
Virtual Reality (VR), augmented reality (AR), and mixed/extended reality (MR/XR) have become a mainstream technology. Recent advances in VR display technologies have led to high-resolution, ergonomic, and – critically – low-cost head-mounted displays (HMDs). Advances in commercial input devices and interaction techniques have arguably not kept pace with these advances in display systems. For instance, most HMDs include tracked input devices, but these "controllers" are still fairly similar to the earliest examples of 3D controllers used in the VR systems of the 1980s. Interaction in commercial VR systems has similarly lagged; despite many advances in 3D interaction in the past three decades of VR research, interaction in commercial systems largely relies on classical techniques like the virtual hand or ray-casting.
Authors
- Anil Ufuk Batmaz (ORCID: https://orcid.org/0000-0001-7948-8093)
- Amy Banić (ORCID: https://orcid.org/0000-0003-4803-1925)
- Kristen Grinyer (ORCID: https://orcid.org/0009-0005-4098-3165)
- Robert J. Teather (ORCID: https://orcid.org/0009-0007-4572-1820)
- Francisco R. Ortega (ORCID: https://orcid.org/0000-0002-2449-3802)
- Mayra Donaji Barrera Machuca (ORCID: https://orcid.org/0000-0002-8057-7103)
- Wolfgang Stuerzlinger (ORCID: https://orcid.org/0000-0002-7110-5024)
- Prashant Rawat (ORCID: https://orcid.org/0000-0002-0403-5054)
Institutions
- University of Wyoming (US)
- Dalhousie University (CA)
- Simon Fraser University (CA)
- Wyoming Department of Education (US)
- Concordia University (CA)
- Carleton University (CA)
- Colorado State University (US)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00077
- Primary Topic
- IoT and Edge/Fog Computing
- Type
- article
- Field-Weighted Citation Impact
- 0.00