Towards a Unified Definition of Social XR

Social Extended Reality (Social XR) is an evolving domain within Extended Reality (XR), encompassing immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). Despite its growing significance in both research and practice, the term “Social XR” remains ambiguously defined, with inconsistent usage across academic and industry contexts. This paper seeks to address this challenge by synthesising existing definitions and interpretations of Social XR, aiming to encourage a clearer, unified conceptualisation. Through an analysis of current research, we identify key themes underpinning the concept of Social XR, such as shared immersive 3D environments, blending of virtual and physical elements, real-time multiuser interaction, and user representation. Thus, we propose a comprehensive definition of Social XR, aiming to stimulate further discussion, encouraging refinement toward a coherent understanding of the term. Additionally, we build on previous work and introduce the XR3C Model, for a better understanding of collaboration within immersive environments and its relation to Social XR.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00121
Citations
3
Primary Topic
Multimedia Communication and Technology
Type
article
Field-Weighted Citation Impact
12.60
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article

Towards a Unified Definition of Social XR

Sara Vlahović, Mirta Moslavac, Lea Skorin‐Kapov
3 citations
Multimedia Communication and Technology
12.60
article

Towards a Unified Definition of Social XR

Sara Vlahović, Mirta Moslavac, Lea Skorin‐Kapov
article en
3 citations

Abstract

Social Extended Reality (Social XR) is an evolving domain within Extended Reality (XR), encompassing immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). Despite its growing significance in both research and practice, the term “Social XR” remains ambiguously defined, with inconsistent usage across academic and industry contexts. This paper seeks to address this challenge by synthesising existing definitions and interpretations of Social XR, aiming to encourage a clearer, unified conceptualisation. Through an analysis of current research, we identify key themes underpinning the concept of Social XR, such as shared immersive 3D environments, blending of virtual and physical elements, real-time multiuser interaction, and user representation. Thus, we propose a comprehensive definition of Social XR, aiming to stimulate further discussion, encouraging refinement toward a coherent understanding of the term. Additionally, we build on previous work and introduce the XR3C Model, for a better understanding of collaboration within immersive environments and its relation to Social XR.

University of Zagreb (HR)
Reduced inequalities
Openalex Percentile: Top 2%
Multimedia Communication and Technology
12.60
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