Enhancing Asynchronous Learning in immersive Environments: Exploring Baseline Modalities for Avatar-Based AR Guidance

This study investigates baseline modalities for evaluating Augmented Reality (AR) avatar guidance in asynchronous collaboration on spatially complex tasks. A formative study with three participants compared smartphone video, HoloLens video, and AR avatars across usability, collaboration, learning, and spatial awareness. Results suggest smartphone video as a reliable baseline due to usability and familiarity. Avatars showed potential for enhancing spatial awareness, task engagement, and learning outcomes but require interface improvements. Despite the small sample size, this study offers insights into immersive technologies for industrial training and collaboration.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00325
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Enhancing Asynchronous Learning in immersive Environments: Exploring Baseline Modalities for Avatar-Based AR Guidance

Ines Miguel-Alonso, Jean-Rémy Chardonnet, Anjela Mayer, Andrés Bustillo et al.
Augmented Reality Applications
article

Enhancing Asynchronous Learning in immersive Environments: Exploring Baseline Modalities for Avatar-Based AR Guidance

Ines Miguel-Alonso, Jean-Rémy Chardonnet, Anjela Mayer, Andrés Bustillo, Jivka Ovtcharova
article en

Abstract

This study investigates baseline modalities for evaluating Augmented Reality (AR) avatar guidance in asynchronous collaboration on spatially complex tasks. A formative study with three participants compared smartphone video, HoloLens video, and AR avatars across usability, collaboration, learning, and spatial awareness. Results suggest smartphone video as a reliable baseline due to usability and familiarity. Avatars showed potential for enhancing spatial awareness, task engagement, and learning outcomes but require interface improvements. Despite the small sample size, this study offers insights into immersive technologies for industrial training and collaboration.

Karlsruhe Institute of Technology (DE), Laboratoire d’Ingénierie des Systèmes Physiques et Numériques (FR), Universidad de Burgos (ES)
Openalex Percentile: Top 93%
Augmented Reality Applications
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Enhancing Asynchronous Learning in immersive Environments: Exploring Baseline Modalities for Avatar-Based AR Guidance — Ines Miguel-Alonso, Jean-Rémy Chardonnet, et al. · (2025) | TGRS Research Map | TGRS