Shadow Effects for Representing Hovering-and-Contact States of a Projected Hand in Spatial Augmented Reality

By projecting a user-controllable computer graphics (CG) hand into real-world space, users can interact with out-of-reach objects by pointing or touching them using the projected CG hand (referred to as the projected hand). However, due to the nature of projection, the projected hand cannot appear to hover in mid-air. This study proposes a method that represents a shadow of the projected hand and dynamically alters its appearance based on user input. This allows users to perceive whether the projected hand is hovering or in contact with an object. A user study suggests that the proposed shadow effect effectively enhances the perception of the projected hand’s hovering state.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00160
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Shadow Effects for Representing Hovering-and-Contact States of a Projected Hand in Spatial Augmented Reality

Kosuke Sato, Daisuke Iwai, Yushi Sato
Augmented Reality Applications
article

Shadow Effects for Representing Hovering-and-Contact States of a Projected Hand in Spatial Augmented Reality

Kosuke Sato, Daisuke Iwai, Yushi Sato
article en

Abstract

By projecting a user-controllable computer graphics (CG) hand into real-world space, users can interact with out-of-reach objects by pointing or touching them using the projected CG hand (referred to as the projected hand). However, due to the nature of projection, the projected hand cannot appear to hover in mid-air. This study proposes a method that represents a shadow of the projected hand and dynamically alters its appearance based on user input. This allows users to perceive whether the projected hand is hovering or in contact with an object. A user study suggests that the proposed shadow effect effectively enhances the perception of the projected hand’s hovering state.

The University of Osaka (JP)
Japan Society for the Promotion of Science, Japan Science and Technology Agency
Openalex Percentile: Top 93%
Augmented Reality Applications
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