Hands vs. Controllers: Comparing User Interactions in Virtual Reality Shopping Environments

Virtual reality (VR) enables users to experience real-life situations in immersive environments. Interaction methods significantly shape user experience, particularly in high-fidelity simulations mimicking real-world tasks. This study evaluates two primary VR interaction techniques—hand-based and controller-based—through virtual shopping tasks in a simulated supermarket with 40 participants. Hand-based interaction was preferred for its natural, immersive qualities and alignment with real-world gestures but faced usability challenges, including limited haptic feedback and grasping inefficiencies. In contrast, controller-based interaction offered greater precision and reliability, making it more suitable for tasks requiring fine motor skills.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00396
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94
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Hands vs. Controllers: Comparing User Interactions in Virtual Reality Shopping Environments

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article

Hands vs. Controllers: Comparing User Interactions in Virtual Reality Shopping Environments

Francesco Vona, Jan‐Niklas Voigt-Antons, Sebastian Fischer, Julia Schorlemmer, Jessica Stemann
article en
1 citations

Abstract

Virtual reality (VR) enables users to experience real-life situations in immersive environments. Interaction methods significantly shape user experience, particularly in high-fidelity simulations mimicking real-world tasks. This study evaluates two primary VR interaction techniques—hand-based and controller-based—through virtual shopping tasks in a simulated supermarket with 40 participants. Hand-based interaction was preferred for its natural, immersive qualities and alignment with real-world gestures but faced usability challenges, including limited haptic feedback and grasping inefficiencies. In contrast, controller-based interaction offered greater precision and reliability, making it more suitable for tasks requiring fine motor skills.

Hamm-Lippstadt University of Applied Sciences (DE)
Openalex Percentile: Top 17%
Virtual Reality Applications and Impacts
1.94
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