Investigating the Effects of Limited Field of View and Resolution in Optical See-Through Augmented Reality in the Context of Immersive Analytics

Currently, optical see-through augmented reality HMDs (OST AR HMDs) still have significant display limitations. This work presents a user study conducted with an OST AR HMD to investigate how two of these limitations-a small field of view and low resolution-affect task performance, user experience, workload, and simulator sickness in the context of immersive analytics. The Magic Leap 2 was used to simulate the display properties of other commonly used HMDs. The results suggest that a limited field of view negatively impacts user experience and workload, with the difference between the Magic Leap 2’s field of view and that of the two generations of the Microsoft HoloLens being particularly striking.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00266
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Investigating the Effects of Limited Field of View and Resolution in Optical See-Through Augmented Reality in the Context of Immersive Analytics

Frank Steinicke, Julia Hertel, Jan Nicolai Synwold
Virtual Reality Applications and Impacts
article

Investigating the Effects of Limited Field of View and Resolution in Optical See-Through Augmented Reality in the Context of Immersive Analytics

Frank Steinicke, Julia Hertel, Jan Nicolai Synwold
article en

Abstract

Currently, optical see-through augmented reality HMDs (OST AR HMDs) still have significant display limitations. This work presents a user study conducted with an OST AR HMD to investigate how two of these limitations-a small field of view and low resolution-affect task performance, user experience, workload, and simulator sickness in the context of immersive analytics. The Magic Leap 2 was used to simulate the display properties of other commonly used HMDs. The results suggest that a limited field of view negatively impacts user experience and workload, with the difference between the Magic Leap 2’s field of view and that of the two generations of the Microsoft HoloLens being particularly striking.

Universität Hamburg (DE), Human Computer Interaction (Switzerland) (CH)
Openalex Percentile: Top 93%
Virtual Reality Applications and Impacts
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