Demonstration of Visual Presentation Method for Paranormal Phenomena Through Binocular Rivalry Induced by Dichoptic Color Differences

Paranormal visual effects, such as spirits and miracles, are frequently depicted in visual games and media design. However, current methods do not express paranormal experiences as aspects of the sixth sense. We propose utilizing binocular rivalry to provide a new visual presentation method by displaying different images in each eye. In this study, we developed a color selection method based on experimentally gathered data to choose a secondary color to display to the other eye when given an initial input color. We then applied this method to create two demonstrations <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>. Our approach aims to deliver a more realistic visual experience of paranormal phenomena, thereby enhancing user satisfaction while simultaneously simplifying the design process for designers who utilize our proposed method.

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Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00456
Primary Topic
Literature, Language, and Rhetoric Studies
Type
article
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article

Demonstration of Visual Presentation Method for Paranormal Phenomena Through Binocular Rivalry Induced by Dichoptic Color Differences

Yuki Ban, Yuki Shimomura, Juro Hosoi, Shin’ichi Warisawa et al.
Literature, Language, and Rhetoric Studies
article

Demonstration of Visual Presentation Method for Paranormal Phenomena Through Binocular Rivalry Induced by Dichoptic Color Differences

Yuki Ban, Yuki Shimomura, Juro Hosoi, Shin’ichi Warisawa, Kai Guo
article en

Abstract

Paranormal visual effects, such as spirits and miracles, are frequently depicted in visual games and media design. However, current methods do not express paranormal experiences as aspects of the sixth sense. We propose utilizing binocular rivalry to provide a new visual presentation method by displaying different images in each eye. In this study, we developed a color selection method based on experimentally gathered data to choose a secondary color to display to the other eye when given an initial input color. We then applied this method to create two demonstrations <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>. Our approach aims to deliver a more realistic visual experience of paranormal phenomena, thereby enhancing user satisfaction while simultaneously simplifying the design process for designers who utilize our proposed method.

The University of Tokyo (JP)
Reduced inequalities
Openalex Percentile: Top 89%
Literature, Language, and Rhetoric Studies
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