LLM-powered Gaussian Splatting in VR interactions
Recent advances in radiance field rendering, particularly 3D Gaussian Splatting (3DGS), have demonstrated significant potential for VR content creation, offering both high-quality rendering and an efficient production pipeline. However, current physics-based interaction systems for 3DGS are limited to either simplistic, unrealistic simulations or require substantial user input for complex scenes, largely due to the lack of scene comprehension. In this demonstration, we present a highly realistic interactive VR system powered by large language models (LLMs). After object-aware GS reconstruction, we prompt GPT-4o to analyze the physical properties of objects in the scene, which then guide physical simulations that adhere to real-world phenomena. Additionally, We design a GPT-assisted GS inpainting module to complete the areas occluded by manipulated objects. To facilitate rich interaction, we introduce a computationally efficient physical simulation framework through a PBD-based unified interpolation method, which supports various forms of physical interactions. In our research demonstrations, we reconstruct varieties of scenes enhanced by LLM’s understanding, showcasing how our VR system can support complex, realistic interactions without additional manual design or annotation.
Authors
- Nianchen Deng (ORCID: https://orcid.org/0000-0002-5292-266X)
- Xubo Yang (ORCID: https://orcid.org/0000-0001-5378-4003)
- Suhang Wei (ORCID: https://orcid.org/0009-0004-5471-2895)
- Hao‐Tian Mao
- Zhijie Xu (ORCID: https://orcid.org/0000-0002-0524-5926)
- Youli Quan
Institutions
- Shanghai Jiao Tong University (CN)
- Shanghai Artificial Intelligence Laboratory (CN)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00472
- Primary Topic
- Video Surveillance and Tracking Methods
- Type
- article
- Field-Weighted Citation Impact
- 0.00