Fragmenting Space and Time: Bridging Kinetic Sculptures and Pre-Cinematic Concepts for Virtual Reality

ExperiMotion 3, part of the VRinMotion project, collaborated with artist Anna Vasof to explore the fusion of historical media and modern virtual reality technologies. The project included two key concepts: capturing photo sequences of a bird’s flight using a VR camera inspired by Marey’s chronophotographic gun, and a moving birdcage sculpture where visitors, wearing a VR headset, experienced an illusion of linear time via space fragmentation and stop-motion animation. The research addressed questions about extending stop-motion techniques to VR, merging physical objects with immersive experiences, creating time illusions, and exploring novel interaction methods like eye-blinking, while also considering the role of VR users as both participants and observed protagonists.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00010
Citations
1
Primary Topic
Art, Technology, and Culture
Type
article
Field-Weighted Citation Impact
26.93
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article

Fragmenting Space and Time: Bridging Kinetic Sculptures and Pre-Cinematic Concepts for Virtual Reality

Matthias Husinsky, Julian Salhofer, Anna Vasof, Vrääth Öhner et al.
1 citations
Art, Technology, and Culture
26.93
article

Fragmenting Space and Time: Bridging Kinetic Sculptures and Pre-Cinematic Concepts for Virtual Reality

Matthias Husinsky, Julian Salhofer, Anna Vasof, Vrääth Öhner, Stefan Nebel, Franziska Proksa
article en
1 citations

Abstract

ExperiMotion 3, part of the VRinMotion project, collaborated with artist Anna Vasof to explore the fusion of historical media and modern virtual reality technologies. The project included two key concepts: capturing photo sequences of a bird’s flight using a VR camera inspired by Marey’s chronophotographic gun, and a moving birdcage sculpture where visitors, wearing a VR headset, experienced an illusion of linear time via space fragmentation and stop-motion animation. The research addressed questions about extending stop-motion techniques to VR, merging physical objects with immersive experiences, creating time illusions, and exploring novel interaction methods like eye-blinking, while also considering the role of VR users as both participants and observed protagonists.

University of Applied Arts Vienna (AT)
Sustainable cities and communities
Openalex Percentile: Top 2%
Art, Technology, and Culture
26.93
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