Statistical Blendshape Calculation and Analysis for Graphics Applications
Real-time facial avatar animation is widely used in entertainment, office and other fields where blendshapes have become a common animation method. We independently developed an accurate blend-shape prediction system for low-power VR applications using a webcam. Feature vectors are extracted through affine transformation and segmentation. Further transformation and regression analysis was used to develop statistical models with significant predictive power. Post-processing was used to further improve response stability, including smoothing filtering and nonlinear transformations. The system achieved accuracy similar to ARKit 6.
Authors
- Shuxian Li
- Yiqiang Yan (ORCID: https://orcid.org/0009-0008-7709-0602)
- Tianyue Wanag
- Chris Twombly
Institutions
- Lenovo (China) (CN)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vrw66409.2025.00290
- Primary Topic
- Manufacturing Process and Optimization
- Type
- article
- Field-Weighted Citation Impact
- 0.00