Interactive Machine Learning for Movement Interaction in VR

Full body movement is a powerful way of interacting with virtual reality experiences. Not only does it reproduce real world interactions, it can also have positive effects on emotions. However, designing effective movement interaction can be hard, as our knowledge about how we move is tacit and embodied, meaning that we can move without knowing exactly how we make those movements. This makes it hard to explicitly program movement interaction. Interactive Machine Learning (IML) is an alternative approach in which movement interaction is designed and implementing by providing examples of movement. This paper presents IntearctML, a movement interaction design platform based on IML, as well as a case study of using it to create a VR experience called Dolittle VR.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00081
Citations
1
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
1.21

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article

Interactive Machine Learning for Movement Interaction in VR

Tom Lawrence, Marco Gillies, Clarice Hilton, Tianyuan Zhang
1 citations
Human Motion and Animation
1.21
article

Interactive Machine Learning for Movement Interaction in VR

Tom Lawrence, Marco Gillies, Clarice Hilton, Tianyuan Zhang
article en
1 citations

Abstract

Full body movement is a powerful way of interacting with virtual reality experiences. Not only does it reproduce real world interactions, it can also have positive effects on emotions. However, designing effective movement interaction can be hard, as our knowledge about how we move is tacit and embodied, meaning that we can move without knowing exactly how we make those movements. This makes it hard to explicitly program movement interaction. Interactive Machine Learning (IML) is an alternative approach in which movement interaction is designed and implementing by providing examples of movement. This paper presents IntearctML, a movement interaction design platform based on IML, as well as a case study of using it to create a VR experience called Dolittle VR.

Goldsmiths University of London (GB)
Engineering and Physical Sciences Research Council
Openalex Percentile: Top 22%
Human Motion and Animation
1.21
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