[DC] Beyond Avatars: Designing Bodily Interfaces in Virtual Environments

Our bodies serve as the interface between physical and virtual realities, mediating our perceptions and actions within immersive environments, and enabling the potential for novel experiences or "superpowers." My PhD research investigates how bodily interfaces can be redesigned to augment user behavior in virtual reality (VR). Specifically, I explore avatar morphologies, transitioning from continuous to discrete forms, such as swarm bodies, to improve the manipulation of multiple objects simultaneously. Additionally, I examine on-body menus, focusing on how the spatial relationship between menu positions and different body landmarks influences user preferences. My ongoing work also addresses microgestures for VR, analyzing their application in text editing and object selection. Moving forward, my research will further investigate control mechanisms for discrete avatars and explore new ways to enhance users’ perception and control of their virtual bodies. Ultimately, my dissertation aims to advance more immersive interactions in virtual environments by leveraging the potential of bodily interfaces.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00428
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00

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article

[DC] Beyond Avatars: Designing Bodily Interfaces in Virtual Environments

Xiang Li
Digital Games and Media
article

[DC] Beyond Avatars: Designing Bodily Interfaces in Virtual Environments

Xiang Li
article en

Abstract

Our bodies serve as the interface between physical and virtual realities, mediating our perceptions and actions within immersive environments, and enabling the potential for novel experiences or "superpowers." My PhD research investigates how bodily interfaces can be redesigned to augment user behavior in virtual reality (VR). Specifically, I explore avatar morphologies, transitioning from continuous to discrete forms, such as swarm bodies, to improve the manipulation of multiple objects simultaneously. Additionally, I examine on-body menus, focusing on how the spatial relationship between menu positions and different body landmarks influences user preferences. My ongoing work also addresses microgestures for VR, analyzing their application in text editing and object selection. Moving forward, my research will further investigate control mechanisms for discrete avatars and explore new ways to enhance users’ perception and control of their virtual bodies. Ultimately, my dissertation aims to advance more immersive interactions in virtual environments by leveraging the potential of bodily interfaces.

University of Cambridge (GB)
China Scholarship Council
Openalex Percentile: Top 89%
Digital Games and Media
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[DC] Beyond Avatars: Designing Bodily Interfaces in Virtual Environments — Xiang Li · (2025) | TGRS Research Map | TGRS