Towards Cross Reality: A Comparison of World-in-Miniature and Virtual Reality Switch

Visualization of complex architectural and interior design proposals demands spatial comprehension. Mixed Reality (MR) has opened new ways for architectural visualization through its ability to overlay virtual models onto already existing real environments. However, this approach alone restricts users to the physical constraints of their surroundings. We developed two approaches to augment MR with additional perspectives from physically inaccessible viewpoints: the World-in-Miniature (WIM) solution and the Cross Reality (CR) solution. The WIM solution provides a scaled-down 3D replica of the virtual environment, whereas the CR solution enables users to switch to Virtual Reality and teleport to physically inaccessible viewpoints. Our research aims to explore whether one solution outperforms the other.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00313
Primary Topic
Robotics and Automated Systems
Type
article
Field-Weighted Citation Impact
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article

Towards Cross Reality: A Comparison of World-in-Miniature and Virtual Reality Switch

Mathieu Lutfallah, Andreas Künz, Long Cheng, D. Welti
1 links
Robotics and Automated Systems
article

Towards Cross Reality: A Comparison of World-in-Miniature and Virtual Reality Switch

Mathieu Lutfallah, Andreas Künz, Long Cheng, D. Welti
article en

Abstract

Visualization of complex architectural and interior design proposals demands spatial comprehension. Mixed Reality (MR) has opened new ways for architectural visualization through its ability to overlay virtual models onto already existing real environments. However, this approach alone restricts users to the physical constraints of their surroundings. We developed two approaches to augment MR with additional perspectives from physically inaccessible viewpoints: the World-in-Miniature (WIM) solution and the Cross Reality (CR) solution. The WIM solution provides a scaled-down 3D replica of the virtual environment, whereas the CR solution enables users to switch to Virtual Reality and teleport to physically inaccessible viewpoints. Our research aims to explore whether one solution outperforms the other.

ETH Zurich (CH), RhySearch (Switzerland) (CH)
Openalex Percentile: Top 91%
Robotics and Automated Systems
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