EmojiHeroVR: A Study on Facial Expression Recognition Under Partial Occlusion from Head-Mounted Displays

Emotion recognition promotes the evaluation and enhancement of Virtual Reality (VR) experiences by providing emotional feedback and enabling advanced personalization. However, facial expressions are rarely used to recognize users' emotions, as Head-Mounted Displays (HMDs) occlude the upper half of the face. To address this issue, we conducted a study with 37 participants who played our novel affective VR game EmojiHeroVR. The collected database, EmoHeVRDB (EmojiHeroVR Database), includes 3,556 labeled facial images of 1,778 reenacted emotions. For each labeled image, we also provide 29 additional frames recorded directly before and after the labeled image to facilitate dynamic Facial Expression Recognition (FER). Additionally, EmoHeVrdbincludes data on the activations of 63 facial expressions captured via the Meta Quest Pro VR headset for each frame. Leveraging our database, we conducted a baseline evaluation on the static FER classification task with six basic emotions and neutral using the EfficientNet-B0 architecture. The best model achieved an accuracy of 69.84% on the test set, indicating that FER under HMD occlusion is feasible but significantly more challenging than conventional FER.

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Publication Details

Published
2024-09-15
DOI
https://doi.org/10.1109/acii63134.2024.00014
Citations
6
Primary Topic
Digital Communication and Language
Type
article
Field-Weighted Citation Impact
2.23
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article

EmojiHeroVR: A Study on Facial Expression Recognition Under Partial Occlusion from Head-Mounted Displays

Larissa Putzar, Thorben Ortmann, Qi Wang
6 citations
Digital Communication and Language
2.23
article

EmojiHeroVR: A Study on Facial Expression Recognition Under Partial Occlusion from Head-Mounted Displays

Larissa Putzar, Thorben Ortmann, Qi Wang
article en
6 citations

Abstract

Emotion recognition promotes the evaluation and enhancement of Virtual Reality (VR) experiences by providing emotional feedback and enabling advanced personalization. However, facial expressions are rarely used to recognize users' emotions, as Head-Mounted Displays (HMDs) occlude the upper half of the face. To address this issue, we conducted a study with 37 participants who played our novel affective VR game EmojiHeroVR. The collected database, EmoHeVRDB (EmojiHeroVR Database), includes 3,556 labeled facial images of 1,778 reenacted emotions. For each labeled image, we also provide 29 additional frames recorded directly before and after the labeled image to facilitate dynamic Facial Expression Recognition (FER). Additionally, EmoHeVrdbincludes data on the activations of 63 facial expressions captured via the Meta Quest Pro VR headset for each frame. Leveraging our database, we conducted a baseline evaluation on the static FER classification task with six basic emotions and neutral using the EfficientNet-B0 architecture. The best model achieved an accuracy of 69.84% on the test set, indicating that FER under HMD occlusion is feasible but significantly more challenging than conventional FER.

Universität Hamburg (DE), HAW Hamburg (DE), University of the West of Scotland (GB)
Reduced inequalities
Openalex Percentile: Top 11%
Digital Communication and Language
2.23
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