[DC] Enhancing Accessibility in XR Games for Users with Autism Spectrum Disorder

Extended Reality (XR) devices, encompassing Virtual and Augmented Reality, have rapidly grown in popularity across industries such as entertainment, education, and healthcare. However, accessibility barriers remain prevalent, especially for individuals with Autism Spectrum Disorder (ASD), due to a lack of inclusive design considerations. This position paper advocates for targeted research on the accessibility of XR applications for ASD users, highlighting the importance of developing evidence-based guidelines to enhance usability and inclusion. By addressing this underexplored area, the paper aims to contribute to the creation of practical solutions that empower individuals with ASD to fully benefit from XR technologies.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00431
Primary Topic
Technology Use by Older Adults
Type
article
Field-Weighted Citation Impact
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article

[DC] Enhancing Accessibility in XR Games for Users with Autism Spectrum Disorder

Marc Soler-Bages
1 links
Technology Use by Older Adults
article

[DC] Enhancing Accessibility in XR Games for Users with Autism Spectrum Disorder

Marc Soler-Bages
article en

Abstract

Extended Reality (XR) devices, encompassing Virtual and Augmented Reality, have rapidly grown in popularity across industries such as entertainment, education, and healthcare. However, accessibility barriers remain prevalent, especially for individuals with Autism Spectrum Disorder (ASD), due to a lack of inclusive design considerations. This position paper advocates for targeted research on the accessibility of XR applications for ASD users, highlighting the importance of developing evidence-based guidelines to enhance usability and inclusion. By addressing this underexplored area, the paper aims to contribute to the creation of practical solutions that empower individuals with ASD to fully benefit from XR technologies.

Universitat de Barcelona (ES)
Openalex Percentile: Top 86%
Technology Use by Older Adults
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