Walking in Space: Immersive Storytelling in Space Exploration VR Museum

Virtual Reality (VR) is widely used in museums to offer unique exhibition experiences. Navigation in virtual museums is typically achieved through teleportation. While teleportation bypasses physical space limitations, this technique differs from natural walking in the real world. Walking provides more immersive experiences but usually requires a large physical area. To address this, we present a space exploration VR museum where users can walk through the history of humanity’s space exploration within just a 2.5 x 2.5 m physical space by employing overlapping spaces. This approach enables immersive storytelling and accessible virtual museum experiences, with preliminary results supporting its effectiveness.

Authors

Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00373
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.28
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article

Walking in Space: Immersive Storytelling in Space Exploration VR Museum

Pedro A. Ferreira, Rui Nóbrega, Ana Rita Rebelo
1 citations
Augmented Reality Applications
1.28
article

Walking in Space: Immersive Storytelling in Space Exploration VR Museum

Pedro A. Ferreira, Rui Nóbrega, Ana Rita Rebelo
article en
1 citations

Abstract

Virtual Reality (VR) is widely used in museums to offer unique exhibition experiences. Navigation in virtual museums is typically achieved through teleportation. While teleportation bypasses physical space limitations, this technique differs from natural walking in the real world. Walking provides more immersive experiences but usually requires a large physical area. To address this, we present a space exploration VR museum where users can walk through the history of humanity’s space exploration within just a 2.5 x 2.5 m physical space by employing overlapping spaces. This approach enables immersive storytelling and accessible virtual museum experiences, with preliminary results supporting its effectiveness.

Openalex Percentile: Top 21%
Augmented Reality Applications
1.28
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