Rendering Reality: Measuring Time Efficiency in Virtual Human Creation

Recent advancements in real-time rendering technology have significantly improved the detail of virtual humans. Higher resolution textures, physically-based hair and skin materials, and other innovations have increased their likeness. However, this has also raised render time and complexity. While hardware improvements alleviate some issues, limited access to high-performance hardware restricts creators on lower-performance systems from using advanced rendering techniques. This study explores the relationship between render times at different levels of detail and the perceived realism of avatars. By comparing these levels, we establish a relative realism scale and identify suitable levels of detail for specific virtual experiences.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vrw66409.2025.00393
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

Rendering Reality: Measuring Time Efficiency in Virtual Human Creation

Oyewole Oyekoya, Or Butbul
Human Motion and Animation
article

Rendering Reality: Measuring Time Efficiency in Virtual Human Creation

Oyewole Oyekoya, Or Butbul
article en

Abstract

Recent advancements in real-time rendering technology have significantly improved the detail of virtual humans. Higher resolution textures, physically-based hair and skin materials, and other innovations have increased their likeness. However, this has also raised render time and complexity. While hardware improvements alleviate some issues, limited access to high-performance hardware restricts creators on lower-performance systems from using advanced rendering techniques. This study explores the relationship between render times at different levels of detail and the perceived realism of avatars. By comparing these levels, we establish a relative realism scale and identify suitable levels of detail for specific virtual experiences.

City University of New York (US), Coastal Carolina University (US), Hunter College (US)
Openalex Percentile: Top 91%
Human Motion and Animation
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